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[REQUEST] Car models

  • ⌐■_■
  • April 6, 2006 at 1:57 PM
  • ⌐■_■
    • April 6, 2006 at 1:57 PM
    • #1

    Hi!

    I'm working on a map for the UBCS-mod now (http://www.ubcs-mod.net) and I desperatly need car models for my map. I doesn't really matter how detailed (as long as theyre not TOTAL crap) and wich color etc. I just need the models. One thing I need more than anything is a l.a.p.d style police car. That would just be awesome.

    So, if anyone knows a modeller who once made carprop, you ever saw a website with had this sort of content, have a car modelled yourself or want to model a car: please contact me! My msn is in my profile. If you just want to chat or if you are interested in joining the mod too, you can also add me too your list!

    That's about it. Any help is welcome! And of course, any help is credited. (Got Nooba allready credited in a billboard for instance).

    ~ tomato

  • st0lve
    • April 6, 2006 at 2:45 PM
    • #2

    None of the modellers on the team are able to do it?

    Use the HL2 ones?

  • ⌐■_■
    • April 6, 2006 at 3:52 PM
    • #3

    Sadly enough: no.. And yes, I will use models from the HL2 directory but they are ALL wrecked. Plus a police car is a must for a RE game...

  • curman
    • April 6, 2006 at 3:54 PM
    • #4

    http://www.ubcs-mod.net

    lol :roll:

  • ⌐■_■
    • April 6, 2006 at 4:04 PM
    • #5

    I'm not even going to dignify a reaction on that, curman.

    So, anyone knows were to find HL2 models? It'd be greatly appreciated!

  • curman
    • April 6, 2006 at 4:07 PM
    • #6

    That's fine, you know what I was going to say. And really theres no arguement for it. But, you could easily extract the Counter-Strike:Source vechiles to be models for Half-Life 2 (Or any other modification). Theres no police vechiles, I believe theres only a truck and a black car.

    My advice would just be contacting someone who had experience with cars, probably http://www.off-limits.be They seem to have already achieved a library of new prop cars.

  • The Postman
    • April 6, 2006 at 5:23 PM
    • #7

    what polycount and do you need a texture for it too?

  • ⌐■_■
    • April 6, 2006 at 6:00 PM
    • #8

    I'm sorry Postman, but I'm not too familiar with polycounts (doesnt have to be anything too fancy) and yes, I need a texture for it too.

    Those were three ''too's'' in one sentence.

  • st0lve
    • April 6, 2006 at 7:39 PM
    • #9

    Ask the modellers on your team, about what polycount and texturesize a car model should have.

    They should be atleast skilled enough to know that.

  • Grinwhrl
    • April 6, 2006 at 7:47 PM
    • #10

    use the cs models, they are nice.

  • CyanideCotdPnuts
    • April 6, 2006 at 11:59 PM
    • #11

    I doubt that anyone is just going to give you models for a mod. Cars aren't exactly hard to model, I mean I did this

    http://img.photobucket.com/albums/v224/ ... /shot1.jpg

    http://img.photobucket.com/albums/v224/ ... /shot2.jpg

    Awhile back. First car model too. It's basically just like doing any other inorganic model. I'm assuming that the people on your team do know how to do inorganic models, right?

  • ⌐■_■
    • April 7, 2006 at 2:04 AM
    • #12

    Well,

    the thing is: we have a modeller, but can't skin. Then we have a skinner, but he's never there. Then we have a modleader, but he's rather uninvolved in the biz. Either way, I'm planning on finnishing my map for this mod.

    Oh, and no: I don't expect any modeller to 'give away' his creations, but I'd sure be appriacted! Plus, someone might just post a link to a content site I didn't know it excisted.

  • Minos
    • April 7, 2006 at 2:34 AM
    • #13

    Hey, some of those screens look nice. I'm sure you can find another modeller if you post it at modDB, interlopers etc.

  • CyanideCotdPnuts
    • April 7, 2006 at 5:50 AM
    • #14
    Quote from Minotauro

    Hey, some of those screens look nice. I'm sure you can find another modeller if you post it at modDB, interlopers etc.

    moddb is where the mod started. I was just as unimpressed with it there as I am here. I think you're better off just trying to join up w/ NMRiH. At least they have some originality and a team that actually has a coder and some real talent?

  • curman
    • April 7, 2006 at 6:03 AM
    • #15
    Quote from CyanideCotdPnuts

    I think you're better off just trying to join up w/ NMRiH. At least they have some originality...

    Yeah, zombies. Never been done before.

  • CyanideCotdPnuts
    • April 7, 2006 at 6:23 AM
    • #16
    Quote from curman

    Yeah, zombies. Never been done before.

    Not quite the point I was talking about, but if you want to get nit picky about it....

    Anyway, I was kind of referring to the "originality" in that it isn't a complete rip-off of copyrighted material.

  • curman
    • April 7, 2006 at 6:29 AM
    • #17

    Merely sarcasm. And I agree, thats why I laughed at original at the mod. I hate garbage mods trying to recreate actual titled-games. I saw a fucking Duke Nukem mod for HL2 awhile ago.

  • ⌐■_■
    • April 7, 2006 at 10:41 AM
    • #18
    Quote from Minotauro

    Hey, some of those screens look nice. I'm sure you can find another modeller if you post it at modDB, interlopers etc.

    Yeah I'll try that. Thanks Mino.

  • ifO
    • April 7, 2006 at 11:17 AM
    • #19

    These 'fixed up' HL2 cars by fishy look pretty good:

    http://www.snarkpit.net/editing.php?pag ... ubcat=cars

    If you're really desperate, these are decent HL1 cars you could convert, though they may look like crap in Source...

    http://thedoenerking.myexp.de/models.ph ... e4g1e_cars

  • ⌐■_■
    • April 7, 2006 at 12:12 PM
    • #20

    That's great man! Thanks!

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