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  4. Non-Professional Recruitment

Resistance and Liberation now recruiting

  • Steelwind
  • June 7, 2004 at 6:26 PM
  • Steelwind
    • June 7, 2004 at 6:26 PM
    • #1

    Hey guys. Name's Adam, but I go by Steelwind around here and on the team. I'm currently one of the two leaders for Resistance and Liberation. Over the past few years Creasemaster and I have built up an exceptional team of developers working to create a much more dramatic and realistic approach to World War 2. We'd like to deviate from the faster paced, movie inspired products we've seen in the recent years. Fundamentally we're building RnL on the basis of pure historical accuracy. We go to great lengths to insure the best quality and most accurate content possible. To accomplish this we've established relationships with Vets, reinactors, and historians across the country. Every detail is established upon communication between our developers and these priceless contacts.

    Initially RnL will be developed based on the events of the 82nd Airborne and their plight through Normandy, starting with D-Day. A campaign system of maps will be used, all modelled after the real world locations and objectives the 82nd Airborne encountered during their operation. All of the locations depicted are meticulously recreated using reference photos, togographical maps, aerial photos, and veteran accounts. Once in the world, players are encouraged to experience the drama and intensity of the events unfolding around them. They'll see the world around them like any soldier would, without using a HUD to gain information on their whereabouts and condition. Instead, players will rely on visual and audio clues to ascertain such commodities. Interactions with their teammates will be essential in the success of their assigned objectives. Each class of soldier will have a secondary function which can only be utilized alongside and with the support of another class. The goal is to reward teams who communicate and work together to achieve victory.

    More on the mod and some of our initial features can be found at:

    [email protected]

    ICQ: 6610631

    AOL: SteelwindGUN

    MSN: [email protected]

    IRC: #resistancemod on irc.gamesurge.net

    At this point we're open to anyone willing to apply, but we'd like to express a real interest in the following:

    Coder

    UV mappers

    Modellers

    Thanks for taking to the time to read a bit about Resistance and Liberation. Please visit us at http://%7boption%7d!

  • kleinluka
    • June 7, 2004 at 6:34 PM
    • #2
    Quote from Steelwind

    German Fallshirmjager

    it's Fallschirmjäger =/

  • Marcos
    • June 7, 2004 at 6:52 PM
    • #3

    Your mod looks great and very promising.

    But, im fed up with all the germany vs usa theme. And d-day have been done a dosen of times! If you want to create something orginal, try go for another story. There are so many thrilling oporations during ww2 that still havent been made in any games or mods.

    An example is 'Operation Gunnerside'. One of the most risky but maybe the most important of them all. Read more here: http://www.bbc.co.uk/radio4/history/telemark.shtml

  • CrazyMAC
    • June 7, 2004 at 6:55 PM
    • #4

    the USA did very little in WW2 hmm lets think what was that other team called that did alot of work....hmmm....hmmm OW YES!!! the ALLIES!!~!

  • FrieChamp
    • June 7, 2004 at 6:58 PM
    • #5

    Brothers in Arms will eat you alive D:~~

    good luck tho!

  • Izuno
    • June 7, 2004 at 7:03 PM
    • #6

    I'd love to see WW2 shooter gamplay that has you interacting with (or playing as) Canadiens and other allied forces besides the main American and Brit forces...just to see some variety.

    Anyway...looks interesting so far.

  • John Kerry
    Guest
    • June 7, 2004 at 7:06 PM
    • #7

    i dont mind US vs Germans... but i wish there was more pacific theater stuff...

  • -Stratesiz-
    • June 7, 2004 at 7:14 PM
    • #8
    Quote from CrazyMAC

    the USA did very little in WW2 hmm lets think what was that other team called that did alot of work....hmmm....hmmm OW YES!!! the ALLIES!!~!

    Agreed. I'm sure you have a lot of talent on your team but your idea is just 100% unoriginal. I'm sick of seing WW2 as a US vs. Germany war. This is overkill.

    There is so much more behind it all.

    I want to see something European for a change!! Just anything!!

  • Izuno
    • June 7, 2004 at 7:32 PM
    • #9

    but if the game is good/fun whatever and it's USA v Germans, I'll still check it out at least.

  • von*ferret
    • June 8, 2004 at 12:37 AM
    • #10

    well it certainly wasn't a france vs. german war lol

  • jfas
    • June 8, 2004 at 2:40 AM
    • #11
    Quote from von*ferret

    well it certainly wasn't a france vs. german war lol

    ohhhhhhhhh take that the french.

  • JynxDaddy
    • June 8, 2004 at 6:35 AM
    • #12

    nice models and stuff.

  • st0lve
    • June 8, 2004 at 8:20 AM
    • #13

    Drop the US crap, then you have a realistic winnar.

  • Mazy
    • June 8, 2004 at 8:29 AM
    • #14

    so much h8 D:

    lux quite good~~but there needs to be more squirrels wiff guns~~

  • kleinluka
    • June 8, 2004 at 1:09 PM
    • #15

    i demand cows

  • Steelwind
    • June 8, 2004 at 2:57 PM
    • #16

    Just becuase we start with US vs Germany doesn't mean we're singling them out as the only to contributors to the war. We're fully aware that other countries were involved in the war effort. However, it may or may not suprise you that 90% of the team is comprised of Americans. We have better access to veteran accounts and organizations here in the States than we would for other countries. Since we're so focused on historical accuracies, these contacts become essential for us to complete our game design.

    I personally don't understand why so many people complain about WW2 or more specifically US vs Germany is overdone. It's no more overdone than modern conflict, counter-strike clones, or sci-fi shooters. There's always going to be a market for WW2 games, and every game has something a little different to offer. Take some time to read the About and FAQ sections to see how far we're trying to take our realism and historical details, if you haven't already.

    Thanks for the comments and concerns. Without them we wouldn't be able to grow as developers.

  • CrazyMAC
    • June 8, 2004 at 3:48 PM
    • #17

    D:~ i just worked out that im having this convo on to forums

  • -Stratesiz-
    • June 8, 2004 at 3:58 PM
    • #18
    Quote from Steelwind

    I personally don't understand why so many people complain about WW2 or more specifically US vs Germany is overdone. It's no more overdone than modern conflict, counter-strike clones, or sci-fi shooters. There's always going to be a market for WW2 games, and every game has something a little different to offer. Take some time to read the About and FAQ sections to see how far we're trying to take our realism and historical details, if you haven't already.

    Because it's the only side of the story that's being done in full scale. MOHAA, DOD, DOD source, BiA, etc. You'll be competing directly against the two latter. As for CS, all its clones die out.

    It's good to hear that you'll widen the perspective of WW2 though.

    http://www.sodatkuvina.cjb.net/images/J ... eitel.html

    http://www.sodatkuvina.cjb.net/images/J ... nAlus.html

    http://www.sodatkuvina.cjb.net/images/J ... ssaan.html

    http://www.sodatkuvina.cjb.net/images/J ... selle.html

    http://www.sodatkuvina.cjb.net/images/J ... sella.html

    http://www.sodatkuvina.cjb.net/images/J ... sella.html

    http://www.sodatkuvina.cjb.net/images/J ... missa.html

    http://www.sodatkuvina.cjb.net/images/J ... neita.html

    http://www.sodatkuvina.cjb.net/images/J ... sossa.html

  • IR
    • June 8, 2004 at 4:51 PM
    • #19

    some nice stuff

    the axis player model freaks me out ( para trooper)

    mainly the face skin, and the body skin that lacks dept

    but yeh the competition will be hard

  • kleinluka
    • June 8, 2004 at 4:57 PM
    • #20

    the players look like they've been sent to the washing saloon before going to war.

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