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The System Episode

  • Quakis
  • March 19, 2006 at 9:09 PM
  • Quakis
    • March 19, 2006 at 9:09 PM
    • #1

    The System Episode

    The System Episode is a 9 Level episode for Duke3D using the new limitations using JonoF Port/Eduke32. The amount of levels could decrease or most likely increase as time goes on but we'll see. The story is currently in progress but the levels have a good level of progression in each - especially since I abandon a lot of my projects - but not this one.

    Im hoping for the episode to play like Doom3/HL as you explore each area of the base through levels and learn more to the story. (Like a few other Duke3D levels released like the Red Series by Merlijn van Oostrum or Another Big Base Attacked by Maarten van Oostrum)

    Other content might be added to the episode such as a few new enemies but I've still got to learn how to AI code for Eduke32.

    Website:

    http://%7boption%7d

    Project Page:

    http://%7boption%7d

    Screenshots:

    [Blocked Image: http://qshockwave.planetduke.gamespy.com/thesystem_003.jpg]

    [Blocked Image: http://qshockwave.planetduke.gamespy.com/thesystem_011.jpg]

    [Blocked Image: http://qshockwave.planetduke.gamespy.com/thesystem_001.jpg]

    [Blocked Image: http://qshockwave.planetduke.gamespy.com/thesystem_015.jpg]

    [Blocked Image: http://qshockwave.planetduke.gamespy.com/thesystem_006.jpg]

  • Squirrelly
    • March 19, 2006 at 9:12 PM
    • #2

    That's Duke3D? At first glance I thought it was Half-Life. Very nice work.

  • RD
    • March 19, 2006 at 9:37 PM
    • #3

    yeah duke3d could look surprisingly amazing

  • Bic-B@ll
    • March 19, 2006 at 9:46 PM
    • #4

    needs more strippers

  • Minos
    • March 19, 2006 at 10:08 PM
    • #5

    Holy shit

    I love it.

  • mike-0
    • March 19, 2006 at 10:42 PM
    • #6

    congrats on making the best looking d3 map

  • insta
    • March 20, 2006 at 1:22 AM
    • #7

    Superb!

  • Taylor Swift
    • March 20, 2006 at 6:47 AM
    • #8

    nice

  • TomWithTheWeather
    • March 20, 2006 at 2:28 PM
    • #9

    I saw your first two screens and was thinking, "did you forget to compile lighting in your HL1 maps"?

    Look's great though. I haven't play Duke in forever.

  • Zacker
    • March 20, 2006 at 3:36 PM
    • #10

    Looks oldschool cool:) The low res 8bit textures are still annoying though, but not much you can do about it.

  • Quakis
    • March 20, 2006 at 4:21 PM
    • #11
    Quote from Pericolos0

    Maybe you should take some screenshots with the hi-res pack

    The HighRes pack doesn't look too good in certain areas in my opinion, but i got two shots anyway as you requested. I think it's best played in Classic as its mor atmospheric.

    [Blocked Image: http://img118.imageshack.us/img118/6587/thesystemhighres0014rv.jpg]

    [Blocked Image: http://img118.imageshack.us/img118/9044/thesystemhighres0029tq.jpg]

  • Quakis
    • June 11, 2006 at 9:52 PM
    • #12

    Haven't updated in a while. Even though these shots are a few months old, it's better than nothing. Project isn't dead, just put on hold for some time because I have a modifacation to put most of my effort and dedication to first. And I am also doing some other plans with the episode.

    The System Episode - Old Screenshots

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/tse_other_001.jpg][Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/tse_other_002.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/tse_other_003.jpg][Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/tse_other_004.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/tse_other_005.jpg][Blocked Image: http://img.photobucket.com/albums/v220/deathquakis/tse_other_006.jpg]

  • hessi
    • June 11, 2006 at 10:45 PM
    • #13

    just 1337

  • Squirrelly
    • June 12, 2006 at 2:35 AM
    • #14
    Quote from hessi

    just 1337

  • mabufo
    • June 12, 2006 at 2:53 AM
    • #15

    Sex!

  • Polaris
    • June 12, 2006 at 6:05 AM
    • #16

    Very nice work

    Its good too see people still mapping for the older engines

  • RA7
    • June 12, 2006 at 11:35 AM
    • #17

    Love oldskool

  • Furyo
    • June 12, 2006 at 1:44 PM
    • #18

    That is indeed very cool and very well done for DN

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