Everything happens with two at a time lately for me.
I made two strange levels. Both of them arent real levels like youre used to.
First of all I recently bought Far Cry and started messing in its editor. And altho its quite buggy at times for me I like it. I like it that much I even made something with it.
Verlan Island
[Blocked Image: http://phalanx.planetunreal.gamespy.com/hourences/stuf…erlan1small.jpg]
More pics
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http://phalanx.planetunreal.gamespy.com ... verlan.htm
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The downside of it is that I couldnt be bothered of learning the editor completely so the map isnt playable. I didnt add any gameplay or objective or any thing, I just did it for fun and to get a nice picture basically.
I tried to make more areas but that didnt really worked out, I also have an aircraft crash area and stuff but that was too ugly.
I also really tried to not make yet another prefab and palm tree map like there are so many already so I picked a more original theme.
All textures including the terrain textures are mine, rock is normal mapped.
Vegitation/tree meshes are mine
Rocks and other stuff too
The ship and related detail isnt, its from the game.
I hope the brightness works out for everyone
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DM Exz
[Blocked Image: http://phalanx.planetunreal.gamespy.com/hourences/stuff/Verlan/exz.jpg]
And then I also made a UT2004 map with some new gameplay idea. The maps visuals are ok but nothing more. Lots of bsp and little detail basicaly but thats not important.
I tried to make a fun variation on gameplay but I got zero idea if I succeeded.
The map is made of one deep rocky shaft/pit with dozens of platforms all over the place. You spawn somewhere near the top and the only way out is jumping down. The only way to gain health, weapons, etc is to jump down and the only way to escape your enemy is to keep jumping down.
At the bottom of the pit are a couple of teleporters that take you back up.
So its an extreme Z action DM. Might suck, might be fun. I got no idea but the action is quite fast and "flying". You are constantly dropping down and attack your enemy in mid air.
There are 4 jumppads that can take you a few levels up again altho you can never reach the top that way.
Be sure to grab some jumpboots that are scattered around or else you will experience falling damage if you are not careful. Thats kinda the issue that Im running against. Falling damage.
http://www.gamedesign.be/Hourences/DM-Exz.zip
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Even if you dont got UT2004 you can prolly imagine the concept and the gameplay would work the same in HL2 or in Q4. Im looking for opinions and thoughts about the quite unusual concept.
If this works out ill remake the map for real. Prettier and better gameplay.
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