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Hammer editor - strip weapons.

  • zpanzer
  • March 14, 2006 at 12:24 PM
  • zpanzer
    • March 14, 2006 at 12:24 PM
    • #1

    Hi.

    Im currently preparing to a 5 days project in the school in next week, our topic is: Slavery(dunno ifs right translated) and we need to make some kind of "product" to show our teacher, we though about making a farm that show how the owner of the slaves lived and how the slaves lived, so the best way was to make a CS:S(hl2 or what ever) map so we make a vitual world that we can go around in as we whant, now the downside of making map to thoose games is that you will get a weapon, and to be honest i dont think my teacher would like to see my moving around with a USP/GLOCK in the hand.

    So is there a entity in Hammer that allows me to strip EVERY weapon in the game that you start with?

    Best regards.

  • insta
    • March 14, 2006 at 12:39 PM
    • #2

    I don't know if there's such an entity, but why not just remove the weapons with console commands? r_drawviewmodel 0 and unbind the attack key and whatnot.

    Edit : of course you'll still see the weapons in third person.

  • D L T
    • March 14, 2006 at 12:57 PM
    • #3

    Just make a hl2 map and dont put any guns in it.You dont spawn with anything in hl2.

  • Tequila
    • March 14, 2006 at 3:31 PM
    • #4
    Quote from D L T

    Just make a hl2 map and dont put any guns in it.You dont spawn with anything in hl2.

    Ding ding ding. You won't even spawn with a HUD, either. It's perfect.

  • JAL
    • March 14, 2006 at 4:23 PM
    • #5

    There's a brush based entity to HL2/CS called trigger_weapon_strip

    it will strip the player off the weapons and you can set it to destroy the weapons.

    The easier way is of course to make the map for HL2 singleplayer so the player wont have any weapons to begin with

  • zpanzer
    • March 15, 2006 at 12:27 PM
    • #6

    Okay thanks guys, i might be back when i start mapping, maybe ill find some problems.

    Best regards.

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