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Micro Mapping Comp Thing

  • Schmung
  • March 9, 2006 at 11:57 PM
  • Schmung
    • March 9, 2006 at 11:57 PM
    • #1

    The last mapping competition thingy died because of the horrific complexities of doing something for HL2. That and lack of interest and direction, but we'll ignore that for now.

    How about this : Week long Quake 1 mapping contest to create a small DM level.

    Less time/effort/commitment required and I think it could be genuinely interesting. Quake is what got me into mapping in the first place and it's setting allows us real creativity. Looking back at some of the stuff that was done for it still impresses me because of sheer creativity.

    If we get enough folk interested then we'll sort rules regarding whats allowed and what ain't. Stuff like using new fangled engines so you can use higer res textures and coloured lights. I'd rather keep it fairly pure, but up to you lot.

    What think ye?

    I realise I've not been her a huge amount of time, but I think it could be fun and hopefully one of the moderbaters would be willing to sticky a WIP/Release/Judging thread or whatever.

  • D3ads
    • March 10, 2006 at 1:30 PM
    • #2

    Surely HL would be a better option?

  • insta
    • March 10, 2006 at 3:04 PM
    • #3

    What about a mini-mapping contest with some pretty strict limits? Like, only 100 brushes, 5 displacement maps, 5 brush entities and 5 point entities? (For HL2, since that would most likely get the most participants). It wouldn't have to be a playable map, but rather a scene or whatever.

    Also, impose a deadline. Maybe 1 week from start to finish.

  • RD
    • March 10, 2006 at 3:50 PM
    • #4

    have you thought about the number of q1 mappers here?

  • Schmung
    • March 10, 2006 at 4:13 PM
    • #5

    I picked Q1 on the basis that it's so basic and that you can make a map for it pretty quickly, thus requiring the minimum amount of effort/commitment from participants.

    A strict limit of time/resources would be a must regardless of engine to keep everything in line, so wholly for doing that.

    I suppose HL1/Source would be more feasible for folk here, but from a personal standpoint I'm fed up to the back teeth of HL1 and haven't had time to get to grips with source yet due to other commitments. Still, I'd like to see us try something, so I'll go with what the majority decide.

  • Fletch
    • March 10, 2006 at 5:29 PM
    • #6

    that would require me to go obtain quake and quark.

  • von*ferret
    • March 10, 2006 at 7:21 PM
    • #7

    I'd make a whole level in 1 giant model and submit it

  • Fletch
    • March 11, 2006 at 12:25 AM
    • #8

    i'd make the whole map a cookie and submit it

  • Flight40
    • March 11, 2006 at 12:52 AM
    • #9
    Quote from Fletch

    i'd make the whole map a cookie and submit it

    Winner.

  • Schmung
    • March 11, 2006 at 10:27 AM
    • #10

    I'm down with that so long as it's submitted to my home address for me to 'judge'.

    Back to the point, would anyone be up for doing a brief mapping competition lasting no more than two weeks with restrictions in place to try and ensure that it canbe made speedily?

  • ⌐■_■
    • March 11, 2006 at 5:42 PM
    • #11

    as long as it 'floats my boat', I'm definitly in

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