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  4. Non-Professional Recruitment

Fortress Forever needs Mapper, Prop Artist & Texture Art

  • Defrag
  • March 8, 2006 at 12:26 PM
  • Defrag
    • March 8, 2006 at 12:26 PM
    • #1

    Update - we've got the sound dude now, just need the texture artist. Additionally, we're now looking for an additional level designer and a prop artist.

    It's that time again!

    Standard preamble:

    about:

    Fortress Forever is a Team Fortress mod for Half-life 2's Source Engine. Our team is creating this mod entirely from scratch.

    Fortress Forever should please those who have stuck with or been a part Half-life: TFC over the years while at the same time doing more for new players than any prior Fortress attempt. This is not a strict remake of TFC, but it will incorporate the features we have come to know and love. It will also add a feast of new features to enrich the playability as well as make the MOD more accessible without compromising gameplay.

    Team:

    Our team has a fair amount of talent, and we're looking for another couple of good recruits. All applicants must be friendly, dedicated and, most importantly, able to work as part of a team and respond to constructive criticism. No big-time Charlies with huge egos, please. If you apply for a position, to be seriously considered, you MUST INCLUDE SAMPLE WORK. Images / URLs are perfect.

    This stuff is posted to let you know that we're a serious team and have been around for a long time now, but we're actually a really friendly and laid back bunch.

    Fellow mapcorians on the mod include:

    Blunkka

    CrackerJack

    KoKo5oVaR

    Zazi

    If you have any questions, leave 'em here or speak to me on IRC (#mapcore or #fortressforever).

    We're looking for a:

    Map Texture Artist

    The FF team is in need of an additional Map Texture Artist. This involves creating new and original textures to the specification of the FF level designers. This work will include traditional fortress textures (found in most maps) in addition to much more specific themes (for strongly-themed projects).

    We're ideally looking for people with the following qualities:

    - Experience in image editing, preferably with past experience in game texture creation (mod, personal or otherwise).

    - Ability to receive and respond to constructive criticism in a positive fashion.

    The following abilities are not vital, but are a plus:

    - Experience with normal mapping, spec mapping etc.

    - Experience with the Source material system.

    Applicants must provide sample work to be considered (preferably in the form of attached or linked images).

    annnnnnnnnd

    Level Designer

    Usual stuff. Check site for details.

    Prop Artist

    We are recruiting one dedicated prop artist. Applicants for this position must be able to model, uv map, texture and compile props for the Source engine to a specification provided by level designers. The packages used to create the content aren't important, as long as the applicant is able to export their work for use with the Source engine. In addition to working to a specification, successful applicants will be able to suggest their own ideas when working with a specific map theme. There's a lot of variety in the fortress world; artists will have the chance to work on a multitude of subjects -- from cornfield stalks to industrial machinery.

    Applicants must be proficient in all of the above areas as we're looking for self-sufficient prop-makers who require little (technical) assistance from others when creating assets. We're looking for strong team players who welcome constructive criticism.

    ...

    If you're interested, email us at FortressForever [a t] gmail.com. Also, when you attach sample work, please put your name or handle in the filename (it just makes it easier for us to track & filter applicants).

    Also: We're always happy to take a look at applications relating to any field regardless of whether we're actively recruiting in those areas. We may also be looking for an additional level designer soon, so watch out!

  • Defrag
    • March 17, 2006 at 10:58 PM
    • #2

    We've got our sound dude now. Still looking for a texture artist and a level designer

  • von*ferret
    • March 18, 2006 at 1:42 AM
    • #3

    i wish

  • Taylor Swift
    • March 18, 2006 at 11:59 AM
    • #4

    good luck

  • Ginger Lord
    • March 18, 2006 at 2:48 PM
    • #5

    I so want to apply for the Level Designer position but don't know how much time I can spare.

  • Defrag
    • March 26, 2006 at 10:55 AM
    • #6

    Now looking for a prop artist, too. This will be on the site soon.

    Formal blurrrrrrrb because I can't be bothered rewriting it!

    Quote

    We are recruiting one dedicated prop artist. Applicants for this position must be able to model, uv map, texture and compile props for the Source engine to a specification provided by level designers. The packages used to create the content aren't important, as long as the applicant is able to export their work for use with the Source engine. In addition to working to a specification, successful applicants will be able to suggest their own ideas when working with a specific map theme. There's a lot of variety in the fortress world; artists will have the chance to work on a multitude of subjects -- from cornfield stalks to industrial machinery.Applicants must be proficient in all of the above areas as we're looking for self-sufficient prop-makers who require little (technical) assistance from others when creating assets. We're looking for strong team players who welcome constructive criticism.

  • cdxx
    • May 9, 2006 at 7:28 PM
    • #7

    i'd be interested in doing some LD.

    i was a hugh fan of TF back in the day.

  • Defrag
    • May 13, 2006 at 10:18 AM
    • #8

    Shoot us a quick email and stuff then (or send me a pm if you want to discuss anything).

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