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[started texture].454 cassul, 460 XVR S&W

  • CyanideCotdPnuts
  • March 1, 2006 at 3:12 AM
  • CyanideCotdPnuts
    • March 1, 2006 at 3:12 AM
    • #1

    [Blocked Image: http://img.photobucket.com/albums/v224/cyanidecotdpnuts/460renderr.jpg]

    Stay tuned for texture. The holes in the front look a bit wierd, but I'm guessing it's the angle.

  • von*ferret
    • March 1, 2006 at 4:29 PM
    • #2

    if only it were textured!

  • Grinwhrl
    • March 1, 2006 at 9:25 PM
    • #3

    looking good, barrel looks a bit off, well where the holes are, no idea what they are called hehe.

  • Schmung
    • March 1, 2006 at 9:45 PM
    • #4

    no idea whats going on with those vents, you've got smoothing errors there and they almost look painted on. Weird.

  • Grinwhrl
    • March 1, 2006 at 10:41 PM
    • #5

    they are arnt they, heh

  • ⌐■_■
    • March 2, 2006 at 11:13 PM
    • #6

    looks cool man!

  • st0lve
    • March 3, 2006 at 2:18 PM
    • #7

    Horrible smoothing on the grip and on the holes thingy.

  • CyanideCotdPnuts
    • March 4, 2006 at 7:26 PM
    • #8

    texture update,s tarted this morning.

    [Blocked Image: http://i2.tinypic.com/qpjfut.jpg]

    [Blocked Image: http://i2.tinypic.com/qpjho5.jpg]

  • ⌐■_■
    • March 4, 2006 at 7:29 PM
    • #9

    awesome

  • von*ferret
    • March 4, 2006 at 11:55 PM
    • #10

    coming along!

  • CyanideCotdPnuts
    • March 6, 2006 at 10:30 PM
    • #11

    [Blocked Image: http://i2.tinypic.com/qx1dnq.jpg]

    [Blocked Image: http://i2.tinypic.com/qx1hf8.jpg]

    update. the grip blows, so don't even look at that cuz it's gonna be different. Lots of other stuff to do too.

  • ⌐■_■
    • March 7, 2006 at 12:48 AM
    • #12

    Nice man

  • hydeph
    • March 7, 2006 at 5:28 PM
    • #13

    the metal is tad bland, needs details and such

  • CyanideCotdPnuts
    • March 7, 2006 at 10:20 PM
    • #14

    Well, that's usually what we call a WIP. :wink:

  • von*ferret
    • March 8, 2006 at 9:09 AM
    • #15

    metal would, I assume, have cube maps aplied to them.

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