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[UT2k4]CTF-Botanical

  • Phobos
  • February 22, 2006 at 10:47 AM
  • Phobos
    • February 22, 2006 at 10:47 AM
    • #1

    Hey, This is a map I've been working on on and off for a little while. I'm finalzing it for my demo reel and would love some input from you guys. The title is a wip. I've used a little of my own content with a lot of content from unreal. I will hopefully be changing a few pieces into my own later on if I have the time.

    [Blocked Image: http://nickchristiani.com/Images/levels/Botanical01.jpg][Blocked Image: http://nickchristiani.com/Images/levels/Botanical02.jpg]

    [Blocked Image: http://nickchristiani.com/Images/levels/Botanical03.jpg][Blocked Image: http://nickchristiani.com/Images/levels/Botanical04.jpg]

    Download: http://%7boption%7d

    Thanks,

  • rockdude86
    • February 22, 2006 at 10:59 AM
    • #2

    really nice dude ill check out when i get some time for it (or make time for it :wink: )

  • Taylor Swift
    • February 22, 2006 at 11:13 AM
    • #3

    The last pic looks like ns hive or something wich i like..

  • mike-0
    • February 22, 2006 at 12:00 PM
    • #4

    looks great, but the vines are too dispersed (they should be all over the place) and the rocky ceiling in the last pic is too low poly. other than that, very nice

  • Hourences
    • February 22, 2006 at 12:51 PM
    • #5

    Its decent and it is pretty concistent which is good as people often do that wrong in ut2

    However you got a problem with leaving things too flat and reperative, which happens mostly on your floors altho the second upper picture also has the problem on the ceiling

    Your floors/ceilings are very flat areas with just 1 texture, you should bring in some variation in height and texture change and trim off things.

    In the last picture the edge of the concrete really needs trimming for example

    Your lighting also is pretty white plus pretty overall, better sourcing and better themed colors might help

  • DaanO
    • February 22, 2006 at 2:08 PM
    • #6

    I really like it, except the last picture. That little rail there makes no sense to me, and the cape ceiling looks just weird.

  • Grinwhrl
    • February 22, 2006 at 4:02 PM
    • #7

    I think it looks good. My only crits are the vines being to disburst and they seem really bright, they must be made for outdoor use.

  • Lee3dee
    • February 22, 2006 at 4:45 PM
    • #8

    looks very cool. I downloaded it, and will let you know in a bit.

  • Kedhrin
    • February 22, 2006 at 8:35 PM
    • #9

    i'd say the veins look a little weird, might want to touch up on those.

    on the last shot you have a lot of texture stretching going on, as well as some pretty low resolution textures you may want to fix up as well.

  • Minos
    • February 22, 2006 at 9:05 PM
    • #10

    Very nice stuff. I'd get rid of the light fades tho, they look really cheap.

  • JamesL
    • February 23, 2006 at 5:06 PM
    • #11

    Those first two shots really remind me of the kind of atmosphere created in System Shock 2. Specifically the Arboretum deck about half way through the game.

    That's a good thing btw, SS2 is one of best games of all time imho.

  • Phobos
    • February 26, 2006 at 8:55 AM
    • #12

    Thanks for the comments guys.

    I wasn't able to fix much of it. I've got another map in teh works aswell that needs to be finished this week. However I did take into consideration the details throughout the map and a few lighting tweaks.

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