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Operation Underground Assault

  • Lee3dee
  • February 22, 2006 at 10:37 AM
  • Lee3dee
    • February 22, 2006 at 10:37 AM
    • #1

    I wanted to post what I've been working on these past few weeks, but it i wasn't happy with current progress, and then finally tonight it all clicked. Before I go pass out, i wanted to show some screenshots from the SWAT4 level im working on. Thanks to Ivalice for introducing me to the game

  • Taylor Swift
    • February 22, 2006 at 11:12 AM
    • #2

    Looks nice reminds me of the first level of blood2: The choosen

  • rockdude86
    • February 22, 2006 at 11:25 AM
    • #3

    pretty nice 2 bad its for swat4

  • DaanO
    • February 22, 2006 at 2:06 PM
    • #4

    Looks cool. Only thing i don't like is the size of the platform. For some reason most computergame metro platforms are like that, but in reality i've only seen larger ones. It looks too cramped

  • Grinwhrl
    • February 22, 2006 at 4:14 PM
    • #5

    How is the editor for Swat 4 mapping? I was always interested in trying it.

    Good works o far by the way

  • Tequila
    • February 22, 2006 at 4:20 PM
    • #6
    Quote from Dark

    How is the editor for Swat 4 mapping? I was always interested in trying it.Good works o far by the way

    It's UnrealEd, I'm sure.

  • Lee3dee
    • February 22, 2006 at 4:24 PM
    • #7

    thanks guys , a pimp to the mapcore on the wall if u caught it

    rockdude86: maybe after its finished i'll port it to HL2, if someone can show me.

    DaanO: I have a lot of reference pics, but its hard to judge distance in pictures. They all seemed cramped, but since I have no subway in my area, i couldn't go see them for myself. I'll push it back a bit.

    Dark: Yep, unreal 2.5 engine with normal mapping turned on, and alot of the cool epic stuff turned off

    More to come. thx. Lee

  • Grinwhrl
    • February 22, 2006 at 5:08 PM
    • #8

    I really want to learn that engine, Its really tough at first but ill get the hang of it soon. Either that or ID software.

  • Kedhrin
    • February 22, 2006 at 8:33 PM
    • #9

    it's interesting, your ad's could use some more grounding on their placement. I also see some errors with lighting on some vertexes.

    pretty nice feel though, never hear anyone making swat 4 maps.

  • Minos
    • February 22, 2006 at 9:06 PM
    • #10

    Nice stuff but the graffiti on the seats doesn't make sense

  • ⌐■_■
    • February 22, 2006 at 10:16 PM
    • #11

    Why not? this is not uncommon in europe.

  • TomWithTheWeather
    • February 22, 2006 at 11:33 PM
    • #12
    Quote from Dark

    I really want to learn that engine, Its really tough at first but ill get the hang of it soon. Either that or ID software.

    If choosing only one, I'd go with learning Unreal for the sole reason that if you get hired anywhere you'll more likely be using UnrealEd. Go for both though.

  • General Vivi
    • February 23, 2006 at 4:51 AM
    • #13

    looks awsome man! did you make those over head lights on the train?

  • Lee3dee
    • February 23, 2006 at 8:50 AM
    • #14

    thanks for the support guys .

    generalvivi: the halogen lights were in the game, but I created the new ones for the train.

    Tonights updates: Redid the subwayCar's lights. added poles for holding onto, redid the ads on the ceiling.

    Tormorow: add graffiti back onto the inside of the train and on the windows. start working on the other platform, link the 2 together.

    I'm shooting for a March 20th release

  • Algor
    • February 23, 2006 at 3:22 PM
    • #15

    nice, looks like you've cleaned up the train. i'm not seeing those vertex lighting errors on the corners of the windows anymore.

    edit: ack, wait there's one in the last shot

  • Lee3dee
    • February 28, 2006 at 9:06 AM
    • #16

    new shots below

  • Grinwhrl
    • February 28, 2006 at 9:49 PM
    • #17

    looks awesome now

  • Lee3dee
    • March 1, 2006 at 10:48 PM
    • #18

    shots - 03/01/06

    [Blocked Image: http://art.lee3dee.com/level/underAssault/editorshot01.jpg]

  • Lee3dee
    • March 18, 2006 at 7:38 AM
    • #19

    latest update

    Modeled alot of trash. lol. working on the resturant area at the moment. Trying to get "featured artist" hehe

    [Blocked Image: http://art.lee3dee.com/level/underAssault/assault03.jpg]

    [Blocked Image: http://art.lee3dee.com/level/underAssault/assault05.jpg]

  • Schmung
    • March 18, 2006 at 10:35 AM
    • #20

    Looking really nice. Good work.

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