Saw this on Slashdot: http://www.atarimagazines.com/compute/i ... growup.php
It's an article from 1983 about what good computer games should be. The four rules go as such:
1. A home computer game should not be designed to minimize playtime - it should not be designed to take away quarters by making the game impossible to beat.
2. It should use the full power of the computer - it should do things that only the computer can do well, and it should use all the appropriate resources the computer provides.
3. It should be an excellent game, not just excellent programming - the play itself should be exciting and not serve merely as an excuse to show off the programmer's expertise.
4. Above all, the game should be designed so the player controls and, to some degree, creates the game as he plays - I have little patience with games that play me, forcing me to follow only one possible track or learn one mechanical skill if I hope to win.
So for the most part, the rules are all still valid. #1 is still one of the biggest critera for game reviewers. Players want play hours the double (or even triple) digits. #2 is obviously the reason we all have video cards that are probably worth more than most people's computers. #3 pretty much sums up the Xbox 360. You've got games that show off just waht the hardware can do, and then you've got Geometry Wars which is the best game on the system to play right now. #4 is the reason we have games like GTA, Katamari, and all the MMORPGs.
Thought it was a fun read for all the old memories. Plus the article goes on to talk about have revloutionary and original this new studio called Electronic Arts is. Seems they're trying to make a game studio that doesn't crank out clones of other games or lots of sequels. Can't wait to see what they come up with in the next 20 years. ![]()