[Blocked Image: http://studentpages.scad.edu/~zaford20/Bunker_Master.jpg]
WIP gotta finish a lot of crap still =(
[Blocked Image: http://studentpages.scad.edu/~zaford20/Bunker_Master.jpg]
WIP gotta finish a lot of crap still =(
looking great.
I see you changed the building from an L to a more barn style look.
yeah, I modeled garage doors and have more refinery stuff on the right side along with silo like things. But this render's ambient occlusion took for ever so I'll update later.
btw sorry for the huge file size, I forgot to resize lol
but why is it in russia? with palmtrees?
A russian sign does not mean its in russia
It just means that its on russia-occupied territory ![]()
btw, it looks awesome..
The roof of the building on the right needs more subdivisions in my opinion, also your lighting doesn't focus
the eye on the bunker it's a bit too dark.
That's the only things i can spot, everything else is really good
looks like something out of doom 3. Not sure if thats good or bad.
I like it.
In my opinion,. you need more wear and tear on your buildings. Too clean cut.
Looking really good so far fetter.
I especially like the whole pipe structure.
Nice progress ferret! But if you are aiming at making it look real you should smooth out those edges, specially on the roofs. Besides that, the street texture looks a bit too blurry, it'd be neat if you make a high-res street texture with cracks and wet spots
(also, some specular on the windows and on the pipes wouldn't hurt at all)
Keep it up m8!
updated
The lighting is very cool, but I'm not sure about that camo-net over the bunker. It's a concrete bunker in the middle of a concrete landscape, so I don't think it would fool any attackers. Also, the outlining rope looks very rigid.
Well you're not very fun!
ah awesome stuff ferret! I agree with insta about the camo-net though, it looks really out of place.
Quote from instaThe lighting is very cool, but I'm not sure about that camo-net over the bunker. It's a concrete bunker in the middle of a concrete landscape, so I don't think it would fool any attackers. Also, the outlining rope looks very rigid.
I agree, I couldn't even tell what the black line was until insta brought up "outlining rope". I'd remove the camo netting. You need a few big cylindrical chimneys in the back with black smoke rising up from them (greyish concrete with red stripes on it would be cool)
Looks pretty cool so far, and yeah- smoothen out the roof a bit. A few more subdivisions won't hurt
GJ
damn I reallyliked the camo netting, as did a lot of people here. But I can totaly see why yall dont like it. For tommorow (when this is kinda due) I'm going to keep it, however I'll probably remove it for the final piece at the end of the quarter. I'm goign to clean up a lot of the surroundings for the final piece and stuff.
Klein I havn't worked with particles at ALL, but I did add more towers.
i was talking about something like this btw:
[Blocked Image: http://www.gerardchimney.com/chimney.jpg]
[Blocked Image: http://news.bbc.co.uk/media/images/38182000/jpg/_38182658_chimney_150.jpg]
[Blocked Image: http://thumb.shutterstock.com/photos2/display_pic_with_logo/10642/10642,1121043602,1.jpg]#
[Blocked Image: http://www.indchimney.com/images/pic_1.jpg]
Yeah I got something like that added. I was gonig to go in and add those pipes like you wanted but I simply ran out of time. BF2 tommorow klein.
Looks really nice fetter! The mix of a nice sunset with palms and then the industry stuff fits well together.
I ordinary never go to the model gallery threads..
This looks very good, nice combination with textures, it's nice lighting and it looks smooth.
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