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hi_unitedthunder

  • Ratking
  • May 16, 2004 at 8:16 PM
  • Ratking
    • May 16, 2004 at 8:16 PM
    • #1

    Here is my WIP, titled United Thunder.

    ******************

    HI_UNITEDTHUNDER

    26-06-2006

    ******************

    MISSION

    Time: 0330 ZULU

    Location: Classified

    SITUATION

    Rebels have infiltrated a government run weapons research

    centre and are believed to be in control of the facility.

    A class 1 alert was recieved around 0100 and CCTV footage

    shows heavily armed Rebels within the reactor test chamber.

    NATO officials believe the Rebels are trying to extract

    the composite PN-14, a dangerous catalyst used in nuclear

    weapons. NATO elements are to enter the facility and

    secure the test chamber at all costs. Intelligence has

    discovered that the Rebels are planning a 'dirty bomb'

    which is located within the reactor itself.

    (NATO)

    Primary: Defuse test chamber bomb

    Secondary: Clear & Sweep the facility of hostiles

    Eliminate threats

    (TANGO)

    Primary: Protect dirty bomb

    Secondary: Maintain Security

    Eliminate threats

    BACKGROUND

    PN-14 is a highly dangerous and radioactive composite

    but is safe with short exposure. The Rebels plan on

    using a "Dirty-Bomb" after staff were alerted to their

    presence and activated the internal alarm system.

    Government officials are being kept in the dark about

    this situation so it is imperitive you complete your

    mission. If world leaders heard word of this security

    threat, we would lose allied support.

    The facility itself is a vast bomb proof bunker burried

    underground in an undisclosed location, secuirty systems

    are malfunctioning so access should be no problem.

    Pics:

    [Blocked Image: http://www.ratkinguk.co.uk/ratking/hi_ut/hi_ut_overview.jpg]

    [Blocked Image: http://www.ratkinguk.co.uk/ratking/hi_ut1.jpg]

    [Blocked Image: http://www.ratkinguk.co.uk/ratking/hi_ut3.jpg]

    [Blocked Image: http://www.ratkinguk.co.uk/ratking/hi_ut4.jpg]

    [Blocked Image: http://www.ratkinguk.co.uk/ratking/hi_ut/n4.jpg]

    [Blocked Image: http://www.ratkinguk.co.uk/ratking/hi_ut/n5.jpg]

    [Blocked Image: http://www.ratkinguk.co.uk/ratking/hi_ut/new1/4.jpg]

    [Blocked Image: http://www.ratkinguk.co.uk/ratking/hi_ut/n1.jpg]

    Funky stuff in the map includes:

    [Blocked Image: http://www.ratkinguk.co.uk/ratking/hi_ut/cameras.jpg]

    Constructive critism welcome

    P.S some of the pics may have changed slightly

  • Ratking
    • May 16, 2004 at 8:17 PM
    • #2

    a few more..

    [Blocked Image: http://www.clanhlhs.rcthost.net/THR/images/ut1.jpg]

    [Blocked Image: http://www.clanhlhs.rcthost.net/THR/images/ut2.jpg]

  • st0lve
    • May 16, 2004 at 8:50 PM
    • #3

    Rogue Spear nuclear crate = WINNAR FOREVR.

    For me, I think it looks maybe to realistic D:

  • Mazy
    • May 16, 2004 at 9:12 PM
    • #4

    ew hostile intent

    but goo ratty~~

  • kleinluka
    • May 16, 2004 at 9:23 PM
    • #5

    I'd suggest making the barrels model based so you don't have to make them out of 3 sided brush-based cylinders lol.

  • Bic-B@ll
    • May 16, 2004 at 10:07 PM
    • #6
    Quote from Mazy

    ew hostile intent

    :x

  • Ratking
    • May 16, 2004 at 10:21 PM
    • #7

    thx, i decided HI because i wanted to release some work i thought would work perfectly for it. And i need to release some work

  • insta
    • May 17, 2004 at 2:45 AM
    • #8

    Looks a-ok, but you should try to make something more interesting with your architecture, and not just make blocky rooms and add objects.

    I know its supposed to be realistic, but not everything has to be 90 degree angles

    The hallway w/red lighting looked keen though.

  • Minos
    • May 21, 2004 at 3:52 AM
    • #9

    I like it but plz get rid of those HL.wad computer texes, they make me puke

    U should also use -gamma in rad to make the map darker, it would help a lot on the lightning

  • -Stratesiz-
    • May 21, 2004 at 8:21 PM
    • #10

    Looks nice but there are some things I would like to point out.

    Redo the stuff keeping the screens up in the last pic. It just doesn't look right now, the texture doesn't fit and the supports are too thick.

    The textures used for the walls and the floor in the second last pic don't really match up with the rest of the map. They are too low quality.

    Also, the book case in the room with the screens looks a tad odd. It's too thick and the texture isn't aligned properly.

    Hope that helps. Keep up the good work.

  • Duff-e
    • May 22, 2004 at 1:23 AM
    • #11

    dirty, dirty bomb.

  • Ratking
    • June 3, 2004 at 12:15 AM
    • #12
    Quote from -Stratesiz-

    Looks nice but there are some things I would like to point out.Redo the stuff keeping the screens up in the last pic. It just doesn't look right now, the texture doesn't fit and the supports are too thick.

    The textures used for the walls and the floor in the second last pic don't really match up with the rest of the map. They are too low quality.

    Also, the book case in the room with the screens looks a tad odd. It's too thick and the texture isn't aligned properly.

    Hope that helps. Keep up the good work.

    Thanks Stratesiz, some very good points made there, i will be taking your advice and reworking said areas

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