1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Non-Professional Recruitment

ESCHATON - An Immersive Spy Thriller.

  • sinarty
  • February 6, 2006 at 10:51 PM
  • sinarty
    • March 15, 2006 at 11:36 AM
    • #81

    edited

  • sinarty
    • March 19, 2006 at 2:26 PM
    • #82

    Random MiB agent concept piece.

    [Blocked Image: http://www.realmsstudios.com/media/concept/mib.jpg]

  • JynxDaddy
    • March 19, 2006 at 2:34 PM
    • #83

    thats a long ass pistol. Like the one the Penguin has in Batman Returns.

  • sinarty
    • March 19, 2006 at 2:58 PM
    • #84

    edited

  • Flight40
    • March 19, 2006 at 6:27 PM
    • #85

    HERE COME THE MEN IN BLACK!

  • sinarty
    • March 20, 2006 at 12:26 AM
    • #86

    galaxy defenders

  • sinarty
    • March 28, 2006 at 12:06 PM
    • #87

    edited

  • Taylor Swift
    • March 28, 2006 at 12:46 PM
    • #88

    damn he looks bling with da glasses!

  • skdr
    • March 28, 2006 at 12:52 PM
    • #89
    Quote from Pericolos0

    looks like mrH2o

    Hhahahah. You're right!

  • RD
    • March 28, 2006 at 6:05 PM
    • #90

    He does look like h20.

    Anways it looks like you have a sweet concept artist, but try let him work on relevant stuff and not wallpapers

  • sinarty
    • March 29, 2006 at 2:01 PM
    • #91

    edited

  • D3ads
    • March 29, 2006 at 2:40 PM
    • #92

    Ahahaha, that is so h20, all it needs is a puppy tattoo on the arm and it could be a clone

  • Acumen
    • March 30, 2006 at 5:09 PM
    • #93

    i'm sorry but i can't neither see too much face details nor the importance for a concept artist to paint shades on a simple face.

    this again gives the impression you should focus more. like rd said, let the concept artist work on relevant stuff. i don't know why you're so stubborn and seem to ignore the critics saying you and your team should be workin on more relevant stuff. cause all the stuff that has been posted here, just doesn't do it for such an ambitious project as yours. only thing that was of any use was the weapons so far. rest is just beauty wallpaper stuff. you can make really good excuses and defend your project but right now im startin to really dislike the way you guys handle things, cause it seems you're not listenting to anyone. i hope these announced "great screens being prepared behind closed doors" appear soon, if not, you should be having a tough time defending your project in the future, because its starting to get really repetitive. you would be better off, with not showing such wallpaper-stylish concepts in the next weeks but focus on the more important stuff, imo. sry, just gettin a bit annoyed, since the basic concept sounds quite cool to me, but the way you handle stuff including not listenting to critics that were said 100 times (if sooo many people suggest something, you should consider givin it a try, anyways) makes me quite sad

  • Section_Ei8ht
    • March 30, 2006 at 5:22 PM
    • #94

    ^^ what he said.

    Can we start to see something other than concept art? This is getting kinda old.

  • sinarty
    • April 1, 2006 at 2:33 AM
    • #95

    edited

  • sinarty
    • April 8, 2006 at 8:48 PM
    • #96

    edited

  • Section_Ei8ht
    • April 8, 2006 at 10:53 PM
    • #97
    Quote from sinarty

    spread the love?

    gotta spread the media before you can spread the love.

  • RD
    • April 8, 2006 at 11:06 PM
    • #98

    hows the coding going?

  • sinarty
    • April 9, 2006 at 1:01 PM
    • #99

    edited

  • RD
    • April 9, 2006 at 6:23 PM
    • #100

    its always tough getting a coder. Cant really help

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. BELEK: turning Rouen into competitive FPS maps (Godot project, feedback wanted)

    zlatan24
    November 12, 2026 at 6:23 PM
  2. CS2 sticker critique | Would the eye or blade read first on an AK?

    EmberKrakenCS2
    November 9, 2026 at 10:21 PM
  3. dod_poznan

    Smile_2000
    November 9, 2026 at 9:10 AM
  4. [cs2][WIP] De_digital (A side only) Looking for Feedback

    Howw3
    November 5, 2026 at 9:22 PM
  5. Hello from Normandy: Metin, working on a tactical FPS

    Thrik
    November 2, 2026 at 10:19 PM
  6. How do I setup CS1.6 mapping on linux?

    zlatan24
    November 2, 2026 at 6:43 AM
  7. CS:S | de_honor | Map creation process by D'artagnan

    Dartagnan
    November 1, 2026 at 5:41 PM
  8. Made a map maker for my indie game.

    daud2k7
    November 1, 2026 at 4:19 PM
  9. First CS2 Maps DM and Bomb Defusal

    zlatan24
    November 1, 2026 at 3:06 PM
  10. POLYSTRIKE - Finally Announced After Years of Development!

    MetinSaygin
    October 31, 2026 at 10:57 AM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™