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ESCHATON - An Immersive Spy Thriller.

  • sinarty
  • February 6, 2006 at 10:51 PM
  • rockdude86
    • March 5, 2006 at 1:32 PM
    • #61

    aah thats really too bad man a good programmer is what makes or breaks a mod... your mod really deserves to have the right people on it

  • Acumen
    • March 5, 2006 at 1:37 PM
    • #62

    just out of curiosity..

    does this character concept exist in a sheet form, so one could model after it ?

    just curious :roll:

  • sinarty
    • March 5, 2006 at 1:40 PM
    • #63

    edited

  • RD
    • March 5, 2006 at 1:52 PM
    • #64

    Sweet cyborg. Is it a combine?

  • sinarty
    • March 5, 2006 at 2:10 PM
    • #65

    edited

  • D3ads
    • March 5, 2006 at 6:03 PM
    • #66

    Combine rip off!!

    Looks really cool dude, reminds me of some of the later clones in F.E.A.R.

  • sinarty
    • March 5, 2006 at 7:42 PM
    • #67

    edited

  • General Vivi
    • March 6, 2006 at 7:30 AM
    • #68

    that is a very nice concept . i love the small glowing green eye

    and is that a sheild?

  • rockdude86
    • March 6, 2006 at 7:59 AM
    • #69
    Quote from generalvivi

    that is a very nice concept . i love the small glowing green eyeand is that a sheild?

    no its a stopsign :wink: duh..

  • D3ads
    • March 6, 2006 at 5:53 PM
    • #70
    Quote from sinarty

    Too bad I stopped playing F.E.A.R after I got stuck in a mission..

    Wierd, I haven't seen anything that resembles that concept piece, any pictures?

    Can't find any online, I'll take one when I next play F.E.A.R...

  • sinarty
    • March 6, 2006 at 9:33 PM
    • #71

    edited

  • sinarty
    • March 6, 2006 at 9:34 PM
    • #72

    edited

  • sinarty
    • March 10, 2006 at 5:02 PM
    • #73

    edited

  • sinarty
    • March 14, 2006 at 1:18 PM
    • #74

    edited

  • ReNo
    • March 14, 2006 at 4:19 PM
    • #75

    Holy jesus, why would anybody ever use milkshape to model something like that Very impressive work, good job.

  • skdr
    • March 14, 2006 at 4:39 PM
    • #76

    That looks NICE!

  • sinarty
    • March 14, 2006 at 5:12 PM
    • #77

    edited

  • Zacker
    • March 14, 2006 at 6:39 PM
    • #78

    That last shot makes like no sense to me:D

  • ReNo
    • March 14, 2006 at 8:12 PM
    • #79

    Don't get me wrong Sinarty, I'm quite a milkshape fan myself, but I would pick 3dsmax over it for as complex a model as this any day of the week. Milkshape forces you to do so many things "the long way", while 3dsmax or maya (I assume) offer tools to do it far quicker and easier. The ability to slice faces/polys into more faces/polys alone sells me on max You get my upmost respect for building that OICW in milkshape though - how long did that take you?

  • von*ferret
    • March 14, 2006 at 8:55 PM
    • #80

    3dsmax is in my blood.

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