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ESCHATON - An Immersive Spy Thriller.

  • sinarty
  • February 6, 2006 at 10:51 PM
  • D3ads
    • February 15, 2006 at 11:03 AM
    • #41

    As much as it hurts to admit it, everything that has been said so far is true, they aren't saying it to discourage you just laying down the facts that your project is far too epic in scale to make it very far...

  • sinarty
    • February 15, 2006 at 11:57 AM
    • #42

    edited

  • Zacker
    • February 15, 2006 at 11:59 AM
    • #43

    Yep, that's the spirit:) There were also none who believed that I could lead a mod when I took over SoW many years ago...

  • sinarty
    • February 15, 2006 at 12:27 PM
    • #44

    edited

  • sinarty
    • February 15, 2006 at 1:39 PM
    • #45

    edited

  • sinarty
    • February 15, 2006 at 1:49 PM
    • #46

    edited

  • Sa74n
    • February 15, 2006 at 3:53 PM
    • #47
    Quote from sinarty

    Things are going slow, we are taking our time to perfect the material we are showing you

    then why do you present a render of an unfinished weapon model (smoothing?!) without a texture?

  • Izuno
    • February 15, 2006 at 6:48 PM
    • #48

    Really, I think we do wish you the best of luck, and consider that what you are doing and what you are communicating may not be in unison, which isn't necessarily bad, just it confuses people. So don't worry. Keep working and we'll just have to see your results. As of right now, it's mostly just words. I'm sure when we actually see your work in greater detail our minds will be changed. People have reason to be skeptical around here.

    Anyway...let us know when you've got more to show.

  • sinarty
    • February 15, 2006 at 8:05 PM
    • #49

    edited

  • sinarty
    • February 17, 2006 at 4:19 PM
    • #50

    edited

  • sinarty
    • February 19, 2006 at 8:46 PM
    • #51

    edited

  • curman
    • February 19, 2006 at 8:51 PM
    • #52

    http://www.evillair.net/forums

    http://forums.deadlok.com/

  • sinarty
    • February 22, 2006 at 12:31 PM
    • #53

    edited

  • sinarty
    • March 5, 2006 at 1:00 PM
    • #54

    edited

  • rockdude86
    • March 5, 2006 at 1:14 PM
    • #55

    nice though the shield could use some more work... but hey its concept art :wink:

    the more i read about your mod's story etc... the more similarities i find in what i think of alot myself. really cool!

    if it wherent for the fact im a mod leader myself (since a short while) i would surely want to contribute to your mod.

    people who have time on their hands, JOIN THIS MOD!

    i love it

  • sinarty
    • March 5, 2006 at 1:19 PM
    • #56

    edited

  • rockdude86
    • March 5, 2006 at 1:23 PM
    • #57

    cool, looking forward to new stuff i hope people realise what kind of potential your mod has, eventhough it is real ambitious you got what you need to make it really great, except for more members so i cant say this enough JOIN THIS MOD!

  • Acumen
    • March 5, 2006 at 1:27 PM
    • #58

    that is really some nice piece of concept art. really holds up to the things you promised - which suprised me, i have to say

    i really hope you can progress a bit faster in the next months, cause a project of that size should be poppin out stuff left and right each week

    hope you can get the support you need \o/

    edit: as a side note. i really think it is not too good, you have that much information as text on the site. i don't think too many people really read all that out of curiosity, no matter how well it is written. i dont know it's just overwhelming/over the top. All these categories "locations, organizations, characters"- this could all be fit into one shorter text to only give basic information about the project. There's just too much info that might sound interesting and cool to you but for a normal user it's not of too much importance. He'll get to know the locations and characters in the game when he plays it. And all this "its a fps, because..." "it's a rpg because..." - again, I really don't think that is something of any importance. Could all be done in one sentence or paragraph at least. Was said numerous times in here, so maybe you might consider changing it in the end...

  • sinarty
    • March 5, 2006 at 1:28 PM
    • #59

    edited

  • sinarty
    • March 5, 2006 at 1:31 PM
    • #60

    edited

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