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broken wall. needs crits and coments

  • General Vivi
  • January 23, 2006 at 4:31 AM
  • General Vivi
    • January 23, 2006 at 4:31 AM
    • #1

    sorry about this render and how its straight on the model.

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/nmrih_office_brkwall.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/map%20nmrih-stranded/nmrih_stranded-bridge-room20042.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/map%20nmrih-stranded/nmrih_stranded-bridge-room200432.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/map%20nmrih-stranded/nmrih_stranded-bridge-room20044.jpg]

    i got a lil inspiration after play militia to make this model

  • Tequila
    • January 23, 2006 at 5:03 AM
    • #2

    I like.

    And is that a Harold Shipman vending machine? What the FUCK? That's one beverage that brings poor taste to the table. Arf.

  • insta
    • January 23, 2006 at 5:20 AM
    • #3

    It looks like a nice model, but the texture makes it looks sort of cartoony.

  • Bic-B@ll
    • January 23, 2006 at 5:24 AM
    • #4

    nice, although it would probably be better if the lower cracks conformed to the wood

  • General Vivi
    • January 23, 2006 at 7:37 AM
    • #5

    yeah i thougth about that after i finshed it . also on the cartoony texture side. i think i will try and make it sharper , i think that will take away some of the blury "cartoony" look

  • Section_Ei8ht
    • January 23, 2006 at 2:12 PM
    • #6
    Quote from Bic-B@ll

    nice, although it would probably be better if the lower cracks conformed to the wood

  • hessi
    • January 23, 2006 at 4:44 PM
    • #7

    vivi, add a lighting please. i can see shit ingame there is a colordifference to the environment of 20 in RGB values. enlight the scene, please!

  • curman
    • January 23, 2006 at 4:49 PM
    • #8
    Quote from hessi

    vivi, add a lighting please. i can see shit ingame there is a colordifference to the environment of 20 in RGB values. enlight the scene, please!

    It's for a zombie mod, so it's a tad more fitting dark like that.

    But I don't think a flare, or some figure of a light source would hurt the scene, either.

  • General Vivi
    • January 23, 2006 at 9:09 PM
    • #9

    ill try and get a better shot of it hessi, HOLD ON TIGHT!

  • st0lve
    • January 23, 2006 at 9:24 PM
    • #10

    It blends well into the brushbased wall. I like

    Polycount?

    Only worries is that you'll get stuck in all those rebars and crap.

  • Skjalg
    • January 23, 2006 at 9:32 PM
    • #11

    When its that dark, its hard to spot the tiny details^^ I think it looks fine

  • Grinwhrl
    • January 23, 2006 at 9:45 PM
    • #12
    Quote from Pericolos0

    i like it but the shadows in the wallpaper make it look abit blurry.Holy shit that harold shipman vending machine is the best ever

    hehehe, you like my Dr.Shipman texture. IM glad Vivi cleaned it up to fit the model

  • KoKo5oVaR
    • January 23, 2006 at 10:02 PM
    • #13

    [Blocked Image: http://img451.imageshack.us/img451/3561/vivibrokenwall3za.jpg]

    RIGHT§

    looks nice vivi, well integrated and all, but still a bit blurry

  • von*ferret
    • January 23, 2006 at 10:21 PM
    • #14

    I personaly love the chunks of crap on the floor. Tell me those are normal'd

  • General Vivi
    • January 24, 2006 at 4:50 AM
    • #15

    yeah , you can't get stuck on them . i made sure the phys box was just right enough for you to fit in . even when your running you go through it.

    also the chunks on the floor are models.

  • teeluu
    • January 24, 2006 at 12:54 PM
    • #16

    Yummy, looks sex

    Quote from st0lve

    Polycount?

  • General Vivi
    • January 24, 2006 at 4:50 PM
    • #17

    poly count :1948

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