1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

SDK update

  • ⌐■_■
  • January 18, 2006 at 11:40 AM
  • ⌐■_■
    • January 18, 2006 at 11:40 AM
    • #1

    Yay! We got another SDK update! Hammer 4.1 beta is now officialy in use, wich I think is a bummer. I guess I'm too used to hammer 4.0...

    Also: when I loaded my map it screwed up a little on the displacement part...

    I'm really not fond of Valve lately, allthough I do appreciate the fact that the SDK is still under developement. Too bad hammer 4.1 sucks a$$.

  • Taylor Swift
    • January 18, 2006 at 1:42 PM
    • #2

    :wink:

  • Zacker
    • January 18, 2006 at 2:27 PM
    • #3

    Well at least it seems like we got semi-regular updates now, which is a big plus. It was really a joke that they had all reasons to release more updates to Hammer 4 and yet did not do it for almost a year. This is what should have been the strength of Steam, regular updates.

  • Grinwhrl
    • January 18, 2006 at 2:42 PM
    • #4

    hell yeah, running smooth on my end

  • Izuno
    • January 19, 2006 at 7:23 PM
    • #5

    FYI update log is found here for those who forgot:

    http://developer.valvesoftware.com/wiki ... ease_Notes

    Personally, I have found Hammer 4.1 very stable so far. Way fewer crashes and lockups. It doesn't exactly run that fast, but my aging Athlon 3400+ and meager 1 gig of ram probably contribute to the slowness.

  • Flight40
    • January 19, 2006 at 8:14 PM
    • #6

    My 2800+ and 768 MB runs it fine

  • insta
    • January 19, 2006 at 8:56 PM
    • #7

    Yep, Hammer 4.1 is a great improvement.

  • mike-0
    • January 26, 2006 at 8:59 PM
    • #8

    only difference i noticed was shaded textures (which dont really help) and visible displacements/models

  • Bic-B@ll
    • January 26, 2006 at 9:17 PM
    • #9

    hammer crashes if you try to slice a sphere and i wish displacement maps were not totally white in untextured mode, give them a visgroup color or shade them or outline the edges or something.

  • Steppenwolf
    • January 26, 2006 at 9:33 PM
    • #10

    The more i work with the updated sdk the more i hate it

    The 2d views look blurry now, the thicker grid lines disappear when i scroll in to see more, overlays disappear randomly, new and different lighting bugs every time i compile my map even when nothing is changed in that area etc. :roll:

  • sinarty
    • February 8, 2006 at 2:35 PM
    • #11

    Is there a big difference? I'm still downloading HL2 and the SDK off Steam...

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. How to Use a Free Kundali Maker for Accurate Future Predictions

    astr09
    July 23, 2026 at 6:35 AM
  2. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  3. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  4. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  5. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  6. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  7. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  8. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  9. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  10. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM

Users Viewing This Thread

  • 1 Guest
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™