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office chair gib model

  • General Vivi
  • January 17, 2006 at 11:39 PM
  • General Vivi
    • January 17, 2006 at 11:39 PM
    • #1

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/Work%20in%20progress%20-ss-/officechair2.jpg]

    [Blocked Image: http://i13.photobucket.com/albums/a300/GeneralviviPortfolio/models/officechairfinished2.jpg]

    since its a gib model when you shoot it with like a shot gun it breaks into those smaller peices.

    and oh yes...... its fun to shoot

  • m4d1n
    • January 17, 2006 at 11:51 PM
    • #2

    n1 work

    i love the wood color

  • teeluu
    • January 18, 2006 at 12:00 AM
    • #3

    Me likes, polys?

    EDIT: tho i've never seen office chairs like that, with wood

  • Flight40
    • January 18, 2006 at 12:26 AM
    • #4

    I guess this is why the boss is a hard ass?

  • General Vivi
    • January 18, 2006 at 2:27 AM
    • #5

    [Blocked Image: http://www.msequip.com/OfficeChairNaturalBlack.jpg]

    thats why i used for reference. and i wanted this chair to fit in my map theme.

  • Grinwhrl
    • January 18, 2006 at 2:40 AM
    • #6

    very nice work, love the chairs skin

  • D3ads
    • January 18, 2006 at 10:57 AM
    • #7

    Awesome

  • PhilipK
    • January 18, 2006 at 11:03 AM
    • #8

    Great stuff.

    Nuff said.

  • FrieChamp
    • January 18, 2006 at 1:05 PM
    • #9

    Maybe some specular wouldn't hurt? The reference looks quite shiny, your model or render looks kinda bland.

  • Kosmo
    • January 18, 2006 at 1:20 PM
    • #10

    The wood could be a tad more red, and add the black round screwholes on the texture.

  • RD
    • January 18, 2006 at 1:36 PM
    • #11

    it is as perfect as a chair can be

  • Taylor Swift
    • January 18, 2006 at 1:41 PM
    • #12

    that looks pimp, would be cool near a pool with water and sombreros

  • Spellbinder
    • January 18, 2006 at 3:09 PM
    • #13

    Lovely!

    But as Frie said maybe some polish on it or something?

    Most wooden stuff has it, escpecially if you gonna use it outside.

    Spellbinder.

  • General Vivi
    • January 18, 2006 at 7:30 PM
    • #14

    inside ill try a spec map , but i haven't really ever used them before . is it black is not shiney and white is shiney? <3 you guys

  • hessi
    • January 18, 2006 at 8:03 PM
    • #15

    white = most specularity

    black = no specularity

  • Phatsniper
    • January 19, 2006 at 4:52 AM
    • #16

    I want one! The wood's great, but as Kosmo said add the screwholes in.

  • von*ferret
    • January 19, 2006 at 5:00 AM
    • #17

    Dunno if something so minute needs a spec map on it or not.

  • Kosmo
    • January 19, 2006 at 6:29 AM
    • #18

    Again, looking at the model, and the reference picture, you might want to add some dirt to the chair to make it look tad used, it now looks like a fresh from the factory. The color of the wood texture is tad bland, you should atleast try some options (you can easily recycle the model and make the boarded seat and back solid with no gaps so that it looks like a leather/plastic chair) and like ferret said, I'm not so sure if it needs a spec map or anything fancy like that if many of the surrounding models don't have it. Or atleast if you decide to add something fancy, be careful about it.

  • kleinluka
    • January 19, 2006 at 7:37 AM
    • #19

    I'd just add the bolts on the wood like in the ref, and add a good spec/cubemap combo to make it look nice and metallic/chrome

  • General Vivi
    • January 19, 2006 at 8:45 AM
    • #20

    i was goign to add some bolts but when i got down to it they stretched a bit on the skin . i might have to just go in and add small 3d ones. and its supposed to look new. most things in the office that i created are new. all the stuff that looks shitty goes in another part of the office where the minor workers work

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