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Militia Source and Kalt Source incoming...

  • Alf-Life
  • January 10, 2006 at 7:57 AM
  • Bic-B@ll
    • January 14, 2006 at 3:18 AM
    • #41

    i hope the change in slant to the roof doesn't change a lot, or a largely changed backyard. i loved the game play of the original. using a scout on that map i'd have endless hours of fun

  • Belgarion
    • January 14, 2006 at 4:09 AM
    • #42

    my mother even thought that was beautiful.

  • Grinwhrl
    • January 14, 2006 at 4:26 AM
    • #43

    New Militia looks good but why a farm, and why are there Silos in the middle of a cliffed area??? Makes no sense. Stupid Design I will make my finally opinion when i see entire map though.

  • ginsengavenger
    • January 14, 2006 at 6:34 AM
    • #44

    notice there are no stupid physics props in that yard

  • st0lve
    • January 14, 2006 at 12:37 PM
    • #45

    Looks like little red riding hood mod.

  • Zacker
    • January 14, 2006 at 3:28 PM
    • #46

    Wow what a change! Looks pretty good and not filled with physcics props. The cliffs near the player on the left could use some more polygons though.

  • 2d-chris
    • January 14, 2006 at 3:31 PM
    • #47

    for the best remake of a cs level gameplay wise id stick with cobble, all was good with the first css levels, now tutrtle rock keep changing what make the levels so damn fun.

    Ofcourse from an art point of view i'd say train or inferno, but when was cs ever about art?

    cs_militia is such an awesome level, i hope they don't screw that up

  • Zacker
    • January 14, 2006 at 3:34 PM
    • #48

    But cbble looks like shit and you can cut the poly count in half without visual impact. I have tried working on parts of cbble and it is horrible mapping.

  • Grinwhrl
    • January 14, 2006 at 4:21 PM
    • #49
    Quote

    for the best remake of a cs level gameplay wise id stick with cobble, all was good with the first css levels, now tutrtle rock keep changing what make the levels so damn fun. Ofcourse from an art point of view i'd say train or inferno, but when was cs ever about art?

    cs_militia is such an awesome level, i hope they don't screw that up

    Thank god they are changing it, im sick of CS because of the same maps and look

  • von*ferret
    • January 14, 2006 at 8:24 PM
    • #50

    they're not silo's in a missile sense. THey keep grain so I'massuming maybe there will be a wheat field or something in the backyard.

  • Bic-B@ll
    • January 14, 2006 at 11:47 PM
    • #51
    Quote from 2d-chris

    for the best remake of a cs level gameplay wise id stick with cobble, all was good with the first css levels, now tutrtle rock keep changing what make the levels so damn fun.

    probably because it's exactly the same

  • RD
    • January 15, 2006 at 8:53 AM
    • #52

    Obviously dust2 is the best remake, also gameplaywise

  • misterbister
    • January 15, 2006 at 4:22 PM
    • #53

    Militia really looks awesome. However the silos looks too high and too misplaced. Who on earth would like to put those in front of their own house?

  • DD
    • January 15, 2006 at 4:57 PM
    • #54

    I'm excited to play it, looks great! The scale seems a little broken but meh.

  • hamst3r
    • January 15, 2006 at 5:28 PM
    • #55

    I personally think the best remake by far is nuke. Looks great, has alot of detail, but detail that leaves the gameplay exactly the same. <3 it.

  • Flight40
    • January 19, 2006 at 12:45 AM
    • #56

    http://csnation.net/comments.php?id=816 ... =40#164896

    3 new Militia screens... mmmm

  • Bic-B@ll
    • January 19, 2006 at 1:58 AM
    • #57

    released~

  • Phatsniper
    • January 19, 2006 at 3:03 AM
    • #58

    Wahey, gonna go try it out with a mate now

    When you think about how long CS has been around, and how much Valve have made off of CSS, and you see this in tonight's update :

    "Hostages can open doors and step up onto ledges/stairs now"

    . . . you gotta laugh

  • Bic-B@ll
    • January 19, 2006 at 3:30 AM
    • #59

    i still remember hostage boosting in assault

  • Phatsniper
    • January 19, 2006 at 4:25 AM
    • #60

    lmao yeah! I once wrote to PCGamer about hostage jumping to get on the roofs on backalley and they printed it. I regret that deeply.

    Edit : Just ran around militia and had a few rounds with bots, visually it's breathtaking, a world apart from what we're used to with Source. There's been a number of gameplay changes (nothing inferno sized) and it'll be interesting to see how they play, especially the bathroom - stairs escape route. So far it's looking like the best port yet

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