Yeah inferno is a total mess. I couldn't even figure out where the hell I was half of the time because every area was so messy and over-populated with stuff. It's the only map where I can tear it up with the para. The reason? Everyone has like 10 fps.
Militia Source and Kalt Source incoming...
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Glider, jagd and vincenza are the most underrated maps ever.
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Finally they are making a remake of a GOOD map, I remember one time, me and my cousin were on a server where we abused the server script and voted extend time for couple of days worth of Militia.
Maybe they will start to make more remakes on other such good maps like Trainyard and Nuke.
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I can't believe that people hate inferno so much! Out of interest, what CS source map do people reckon looks the best? I am with Inferno and Train.
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The new inferno version sucks major cock tbh, its to crowded no matter how good it looks.
Train had a good makeover tbh.
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Cobble is the best remake! :roll:
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I enjoy inferno, but I love the nuke remake.
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Yes, de_nuke is great as well! I never liked it that much at first, but it has gotten better the more I look at it. I really like the idea that they have used crates instead of trying to contrive some other type of cover. If official maps have crates, it kind of makes it more acceptable for custom maps to include them.
Not a big fan of the way that de_port looks though. I wonder if all the old maps, like de_vegas, de_torn and cs_siege will be remade.
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oh common, the inferno remake was awesome, best looking cs:s map imo, and it runs fine for me. Never was a big fan of the original inferno, but the remake felt so much more alive that I really like it now

The train remake was pretty sad tho imo
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inferno isnt very popular on servers Mazy
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I think that the remake that least uses the power of the source engine is Italy. Far too block and prop for me. Playing it after inferno really shows a big contrast in detail.
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when i'm finished with my current map I think i'm gonna remake cs_siege or cs_docks. Those were some of my favorites among militia and nuke.
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i become so frustrated in css because of all the shit laying everywhere you try to go soewhere and run into a barrel and bounce bck. in office the corridor gets block by file cabines. in aztec the sewer has barrels in it that i always get stuck on, as well as the ones up top.
ust everywhere a physics prop seems to be i get stuck on it and it pisses me off to no end.
id probably play cs a lot more if not for those fucking props. it would be awesome if there were a server variable to turn prop/player interactions
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Quote from Bic-B@ll
i become so frustrated in css because of all the shit laying everywhere you try to go soewhere and run into a barrel and bounce bck. in office the corridor gets block by file cabines. in aztec the sewer has barrels in it that i always get stuck on, as well as the ones up top.ust everywhere a physics prop seems to be i get stuck on it and it pisses me off to no end.
id probably play cs a lot more if not for those fucking props. it would be awesome if there were a server variable to turn prop/player interactions
you can try some of these commands, I'm not sure if it's client side or server side but look into it.
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those are all client side graphical things. a server wouldn't allow you to simply ignore objetcs. it would be like putting a noclip command in
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edit: shit, that was huge :X
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wow doesnt even look like militia anymore. but looks nice!
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yeah i love it
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wow nice
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