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FINISHED HANDSHOT!!

  • CyanideCotdPnuts
  • January 10, 2006 at 4:11 AM
  • CyanideCotdPnuts
    • January 10, 2006 at 4:11 AM
    • #1

    Well, you all know me for not finishing a project, so here's another I had to do ASAP for the mod. This WILL be textured and working by tomorrow though.

    [Blocked Image: http://tinypic.com/k0pk5j.jpg]

    Final right there. I'll MAYBE do a normal map.

    And yes, I posted a shot in the WIP thread, but I felt like starting a new one, since I've done it with almost every other model I've done.

  • Defrag
    • January 10, 2006 at 3:11 PM
    • #2

    Looks good, but the thumb seems a little strange / wonky. Maybe it's just the angle of the picture.

  • KoKo5oVaR
    • January 10, 2006 at 4:37 PM
    • #3

    boom, handshot!

    this mesh seems good to me m8, looking forward to see it textured

  • kleinluka
    • January 10, 2006 at 6:11 PM
    • #4

    Pretty good. I think the knuckles are too pronounced. Try not to bluge them out as much... good work!

  • von*ferret
    • January 10, 2006 at 6:17 PM
    • #5

    telling you

    edit poly> vertex > relax. Select the top knuckles with soft selection, and relax them bitches.

  • ⌐■_■
    • January 10, 2006 at 7:38 PM
    • #6

    [Blocked Image: http://img206.imageshack.us/img206/6665/handshot0sl.gif]

  • seppe
    • January 10, 2006 at 8:35 PM
    • #7

    dont lift them, look at your own hand when you hold it flat ( like in the picture ).

  • CyanideCotdPnuts
    • January 11, 2006 at 1:41 AM
    • #8

    [Blocked Image: http://tinypic.com/k1qq8p.jpg]

    Texture is soon following this.

  • kleinluka
    • January 11, 2006 at 4:36 AM
    • #9
    Quote from killertomato

    [Blocked Image: http://img206.imageshack.us/img206/6665/handshot0sl.gif]

    NO!!!! DOWN

  • CyanideCotdPnuts
    • January 11, 2006 at 4:38 AM
    • #10

    [Blocked Image: http://tinypic.com/k1v194.jpg]

    Mother fucking speed demon. I've never finished UVing AND started texturing in the same day.

  • General Vivi
    • January 11, 2006 at 5:57 AM
    • #11

    lol your such a badass. the nails are a tid bit wierd at the very tips , i dont know what it is but there is somthing there

  • DanielAragon
    • January 11, 2006 at 6:00 AM
    • #12
    Quote from kleinluka

    NO!!!! DOWN

    tomatoe means to bring up the concave parts, not to further make the knuckles protrude.

  • von*ferret
    • January 11, 2006 at 4:00 PM
    • #13

    clean up your photo texture.

  • ⌐■_■
    • January 11, 2006 at 4:56 PM
    • #14

    Thanks Daniël. That was indeed what I ment.

  • seppe
    • January 11, 2006 at 6:46 PM
    • #15

    cyanide you're making a lot and a lot of models, but most of them dont look really nice and bad eather. Try to invest a little more time in one model so it's look stunning and not almost finished.

  • CyanideCotdPnuts
    • January 11, 2006 at 10:30 PM
    • #16
    Quote from seppe

    cyanide you're making a lot and a lot of models, but most of them dont look really nice and bad eather. Try to invest a little more time in one model so it's look stunning and not almost finished.

    Apparently you don't grasp the concept of a WIP thread. This is a WIP forum, after all.

    [Blocked Image: http://tinypic.com/k30ghz.jpg]

    Almost done w/ the base. Yes, the seems are noticable minus the arm/wrist because I haven't fixed them yet.

  • Acumen
    • January 12, 2006 at 10:36 PM
    • #17

    sure he does. and yet he's totally right. i was about to post the exact same thing. it was alright with the last models but especially on this hand the modeling part could have be much much better. the poly distribution is far from being ok. there's quite some unneeded polygons on the knuckles and the fingers themselves are quite randomly divided and the fingertips really make it look not that good at all. because of that edgy look it all looks like a hl1 hand model cause you can't really see all the invested polygons on the knuckels but yet on the finger tips where you can see that you didnt't invest enough. these 4 rings of polygone are not needed and could be placed much more effectively on the finger tips to give it a rounder look. too bad, you already almost done with texturing this. could have been a much better model, cause the texture looks quite nice.

  • CyanideCotdPnuts
    • January 12, 2006 at 11:25 PM
    • #18

    [Blocked Image: http://tinypic.com/k3oegy.jpg]

    I'll probably be taking the bandages off, but the hand will be beat up for sure.

  • von*ferret
    • January 13, 2006 at 8:39 AM
    • #19

    beat up gabi, no good

  • ⌐■_■
    • January 13, 2006 at 9:06 AM
    • #20

    huh?

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