I've been trying to figure this out on my own by checking lighting and prop tutorials but I've come up with no solution yet, and there's bound to be some of you that know how to fix this.
[Blocked Image: http://www.mazy.net/pictures/stupidproplight.jpg]
as the arrows indicate the props show up way too bright, as if they dont take an consideration to the actual brightness of their whereabouts. Ive tried using info_lightings to make em fit in, but that doesnt work very well either, and on some objects (such as the garbage bin and the phones on the picture) it looks like it puts the enviroment in the props textures through way too much. With the flourecent lights I figured out you got that skin change thing, but even that really makes it look a whole lot better. Does it have anything to do with the props pivot point or something like that? :G
Anyway, Im sure one of you got some absolutely brilliant compile command that will make it all well