Ok so I am in kill mode right now because all of the scale values and alpha values on my map are completely fucked up.
I was looking around for a fix for the problem, but didn't see one. So I said "well fuck it, I'll just fix the alpha values normally" but no, that didn't work either because even though the scale value is unchanged, the scaling still isn't correct on my texture.
I hadn't touched the map since Dec. 4th, and now suddenly it's totally fucking useless. Months of work down the shitter (temporarily)
If anyone can help me with this, I would be eternally grateful.
Code
"WorldVertexTransition"
{
// Combined these two existing textures because one was half of an existing dirt/rock blend, and the
// other had a nice "track" property for a cart path
"$basetexture" "nature/dirtfloor011a"
"$basetexture2" "concrete/concretefloor008b"
"%tooltexture" "nature/dirtfloor011a"
"$basetexturetransform" "center .5 .5 scale 1 1 rotate 0 translate 0 0"
"$basetexturetransform2" "center .5 .5 scale 2 2 rotate 0 translate 0 0"
"$surfaceprop" "dirt"
// "$bumpmap" "Nature/dirtfloor012a_normal"
"%keywords" "blitz_blend"
}
Display More
edit
there is the .vmt which previously worked perfectly but now the scale and alphas are fucked up.