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Group Signup for Mapkorpak

  • Schmung
  • January 5, 2006 at 11:31 AM
  • Schmung
    • January 5, 2006 at 11:31 AM
    • #1

    Righto, as a preliminary stage to getting started, I'd like folk who'd be interested in forming groups with a view to submitting a map to the Mapkorpak to sign up here. When posting, please give a brief outline of your skillset, your location & timezone and anything else that you feel is relevant.

    I'll update this here post with anything else that is required or new information.

    Name : Schmung

    Location : UK

    Timezone : GMT

    Skills : Mediocre mapper, but I have done nowt in source yet, primarily HL1 stuff. Decent low poly modeller and I can unwrap. Haven't done much of this normal mapping witchcraft yet though. Texturing skills extend to opening photoshop and not much else.

    Availability : I tend to be about in the evenings after 7pm, though that depends on what shift I'm on in work. Weekends I'm not about much.

  • Skjalg
    • January 5, 2006 at 4:49 PM
    • #2

    Name : Skjalg

    Location : Norway

    Timezone : GMT +1

    Skills : Not that good of a mapper, Im struggling with getting a good atmosphere(lighting and colors) and placing props. I've done alot of the tutorials that come with max, but havent touched it after that so I guess you can say my modelingskills are nonexistant. I havent made many textures in photoshop, my skills are mainly just using the clone tool to get stuff to tile correctly or remove shadows. I know how everything in source is setup though. (When it comes to textures for both maps and models), the foldersetup and compile process can be a tad painful...

    Availability : I tend to be on always, except when Im at school. I have no life. Which means that I'll probably work day and night on this, if it ever happens and i get some great motivating people as partners

  • spartan
    • January 5, 2006 at 5:20 PM
    • #3

    Name: Spartan

    Location: Spain

    Timezone: GMT

    Skills: Begginer mapper; I have done mostly single player stuff (i.e. scripting) and basic geometry and lightning; but I'll be willing to give a hand wherever I can be helpful (and hopefully learn something in the process). Oh, and also, no modelling/texturing skills

    Availability: 9PM - 1AM

  • General Vivi
    • January 5, 2006 at 6:04 PM
    • #4

    Name : Generalvivi

    Location : USA

    Timezone : CENTRAL

    Skills : 3 years experienced in hammer im decent with comming up with environments and ideas for those environments. I make myown models when needed even tho im not that great . I also make my own textures when nessesary.

    here is my old online portfolio with most of my stuff on it.

    http://photobucket.com/albums/a300/Gene ... Portfolio/

    Availability : anyday but on the weekends when i workzors

    status : Mapper

    info : wants to work in a group

  • General Vivi
    • January 6, 2006 at 6:08 PM
    • #5

    after all of this talk no one is goign to sign up?

  • mike-0
    • January 6, 2006 at 6:28 PM
    • #6

    Name : mike-o

    Location : USA

    Timezone : GMT -5 (east coast USA)

    Skills : Mapping, both in HL1 and Source, singleplayer and multiplayer. Basic photo-based texturing skills. No modelling skills.

    Availability : Any time on weekends. Sometimes during the weekdays, if I don't have tests and stuff.

    I would also like to work in a group.

  • RD
    • January 6, 2006 at 8:18 PM
    • #7

    Well im in, but i probably wont need any props and custom stuff so i dunno about groups

  • von*ferret
    • January 6, 2006 at 8:32 PM
    • #8

    Interested, but not commiting to anything at this point.

    Name: Von*Ferret

    Location: EST USA

    Skills: Level Design, Environmental Artist. Fluent in Photoshop, 3dsmax. Knoweldge in Maya, Zbrush. Mapped for Unreal 2.0, HL1, Q3, and Source.

    Availability: Little.

  • 2d-chris
    • January 7, 2006 at 1:38 AM
    • #9

    Name : Chris Kay

    Location : UK

    Timezone : GMT

    Skills : Half decent level designer, 7 years experiance with editors like hammer, unrealed, radient. Experiance with 3d max and maya.

    Overall good knowledge of design to art pipelines.

    Im willing to help out with an initial design don't have the time to practicaly make it tho i could find time to help with lighting the enviroment

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