Part of a section of a texture I am making. (3dsmax/ZBrush)
I will only use the normalmap of this model for the texture obviously. ![]()
[Blocked Image: http://evillair.net/e107_plugins/autogallery/Gallery/Figures/Caged.jpg]
Part of a section of a texture I am making. (3dsmax/ZBrush)
I will only use the normalmap of this model for the texture obviously. ![]()
[Blocked Image: http://evillair.net/e107_plugins/autogallery/Gallery/Figures/Caged.jpg]
cool stuff, Yves, cant wait to see the final texture
so gona be awsome
Thanks, I'm just using the model's normalmap for the texture, this won't be how the texture will look.
I'll be doing the textures by hand.
wow, amazing
how long did that take to render?
Image not working for me :\
Sweet baby Jesus.
hehe.. looks evillair
nice work
Looks like that guy from Saw that got trapped and died in the razor room
you can render stuff in z-brush too, and its much faster than doing it in max ![]()
I made several passes with different textures for it, like 8 different texture pass. Each one was from 10 - 20 minutes.
The lighting pass took the longest (like 30-45mins).
Brilliant work, I can't even begin to imagine how you do that stuff ![]()
looks nice, but so much depth might look...really fake on a 2d texture.
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