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[Wip]dod_Breugel *updated*

  • IR
  • January 4, 2006 at 2:02 PM
  • IR
    • January 4, 2006 at 2:02 PM
    • #1

    hey guys thought id show of my latest,

    been working on this for about a month now, the layout is almost final and finished, so shortly ill start replacing some props for the windows and doors with custom ones, the hdr on the sky box isnt final, so it will change, to be abit less onfire.

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/dod_breugel01.jpg]

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/dod_breugel02.jpg]

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/dod_breugel03.jpg]

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/dod_breugel04.jpg]

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/dod_breugel05.jpg]

    new screens:

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/dod_breugel06.jpg]

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/dod_breugel07.jpg]

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/dod_breugel08.jpg]

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/dod_breugel09.jpg]

    [Blocked Image: http://www.ananse-foundation.nl/arjanb/dod_breugel10.jpg]

  • Mazy
    • January 4, 2006 at 2:06 PM
    • #2

    Looks good, actually I kinda like that bright hdr thing you got going in some of the shots, but it does look a tad unrealistic

  • JAL
    • January 4, 2006 at 2:29 PM
    • #3

    I say spotlight quality, very nice

  • ⌐■_■
    • January 4, 2006 at 2:34 PM
    • #4

    I second that. This map looks really really nice. And yes, I would indeed change the skybox to be a little bit less on fire.

    Nice to see another quality map.

  • KungFuSquirrel
    • January 4, 2006 at 2:56 PM
    • #5
    Quote from Mazy

    Looks good, actually I kinda like that bright hdr thing you got going in some of the shots, but it does look a tad unrealistic

    yeah, definitely gives it a more stylized look... but I dig! I like how it highlights the roofline in the last shot.

    Needs more windmill closeups, too. (I think that's what it is, at least)

  • D3ads
    • January 4, 2006 at 3:05 PM
    • #6

    That looks awesome, I love how the fence is modelled and isn't just a transparent texture. Oh and what KFS said

  • st0lve
    • January 4, 2006 at 3:47 PM
    • #7

    Official map? Or just a personal project?

  • von*ferret
    • January 4, 2006 at 4:19 PM
    • #8
    Quote from st0lve

    Official map? Or just a personal project?

  • RD
    • January 4, 2006 at 4:20 PM
    • #9

    Ongelooflijk -> unbelievable

    Maybe the orange HDR is a bit over the top, but it looks amazing and like Holland!!!!!!

  • Minos
    • January 4, 2006 at 4:36 PM
    • #10

    Looks cosy <3

  • kleinluka
    • January 4, 2006 at 4:54 PM
    • #11

    Menkey!!!!!! =D~~~~~

    looks sweet man

  • Grinwhrl
    • January 4, 2006 at 4:55 PM
    • #12

    very nice

  • General Vivi
    • January 4, 2006 at 6:09 PM
    • #13

    nice job ir i woudln't expect anything less .

  • Schmung
    • January 4, 2006 at 6:23 PM
    • #14

    raaawwrr

    I loef that. Maybe one or two items of cover in those fields.

  • FrieChamp
    • January 4, 2006 at 7:13 PM
    • #15

    The best I've seen here for a while, although that hdr looks insane lol

    Top notch IR!

  • Bic-B@ll
    • January 4, 2006 at 9:50 PM
    • #16

    awesome, but there is a ginourmous lack of terrain, the road/grass is completely flat and it just looks silly

  • Section_Ei8ht
    • January 4, 2006 at 11:22 PM
    • #17

    I like it, but I think your ground is too flat.

    [edit] what bic said.

  • hessi
    • January 4, 2006 at 11:28 PM
    • #18

    i miss customcontent, but it looks good anyway perhaps you can add unique details. create a downed airplane or a broken flak or add firing flaks in the 3d sky. that would be amazing

  • Izuno
    • January 5, 2006 at 12:08 AM
    • #19

    great start so far.

    any interior shots we can see? just curious.

  • Skjalg
    • January 5, 2006 at 12:09 AM
    • #20
    Quote from IR

    hey guys thought id show of my latest, been working on this for about a month now, the layout is almost final and finished, so shortly ill start replacing some props for the windows and doors with custom ones, the hdr on the sky box isnt final, so it will change, to be abit less onfire.

    I dont understand how you manage to make this in just one month.. Do you get everything right on your first try, so you just compile like 3 times?

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