1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

tm_abandoned...ooooO!O~~~

  • Crackerjack
  • May 2, 2004 at 11:33 PM
  • Crackerjack
    • May 2, 2004 at 11:33 PM
    • #1

    Okay guys, I know 3 of these pics have been shown before, the last one is new and this thread can expect frequent updates since the map is very close to complete . Mind the crate texture in the last pic, it has already been changed.

    [Blocked Image: http://cjmaps.hlgaming.com/ts/oldfactory2.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/ts/oldfactory5.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/ts/oldfactory1.jpg]

    [Blocked Image: http://cjmaps.hlgaming.com/ts/factory_1.jpg]

  • -Stratesiz-
    • May 2, 2004 at 11:45 PM
    • #2

    mmmm~

    teh sex. Very nice brushwork and lighting.

  • FrieChamp
    • May 3, 2004 at 10:35 AM
    • #3

    Cool shots!

    I'm wondering when you will finish/release a map for a change though :roll:

  • zaphod
    • May 3, 2004 at 5:59 PM
    • #4

    looks very spooky. It looks a little dark though, peoples monitors are so different that for some people I'm sure that map will be pitch black. Just a word of warning, most of the general public loathe dark maps.

  • John Kerry
    Guest
    • May 3, 2004 at 7:12 PM
    • #5

    loef the dark maps...

  • KidDynamite
    • May 3, 2004 at 7:44 PM
    • #6

    i'm a fan of the darknezz

  • kleinluka
    • May 3, 2004 at 10:25 PM
    • #7

    looks hot

  • zaphod
    • May 4, 2004 at 1:05 AM
    • #8

    trust me, we might like dark maps, but there has never been a largely popular dark map in the existence of multiplayer shooter maps. Average fps player = *cranks up brightness all the way, man this map looks all washed out and shitty*

    just my 2 cents

    that being said, it still looks hawt

  • Minos
    • May 4, 2004 at 1:20 AM
    • #9

    noone plays custom maps, so, lets make eyecandies instead of dust clones

    And yes, (too) dark maps may suck on most of the monitors

  • zaphod
    • May 4, 2004 at 1:33 AM
    • #10

    wow, looking at the screens on my laptop monitor they dont look dark at all, but on my other crt it looks almost pitch black in some places.

  • -Stratesiz-
    • May 4, 2004 at 8:43 AM
    • #11

    Yes it's damn hard to make dark maps since you never know how it will look on other screens. I guess the only method to fight back is to make the lighting rather dramatic as in black vs. white like in natural selection.

    I don't think that looks too dark though. Keep in mind that jpegs look darker than the map itself does.

  • Crackerjack
    • May 4, 2004 at 10:38 AM
    • #12

    Hmm that is deff something I should be looking over. That for information on the monitors Zaphod . Lol I compiled my map yesterday and when I loaded it was pitch black.. I was like But then I remembed that I still had my NS map setting on (Gamma 1.7)

  • Marcos
    • May 4, 2004 at 12:50 PM
    • #13

    Great map Cracker

    I really like the inddors, but the outdoor looks kinda like most facility/industrial maps

    I know its hard to create a facility map for HL that looks diffrent now, but as i said the indoors is very uniqe

  • st0lve
    • May 4, 2004 at 3:42 PM
    • #14

    CJ, I've compiled your model, so catch me on MSN if you want it :wink:

  • IR
    • May 6, 2004 at 9:43 AM
    • #15

    yo cj show me a pic with the model in place ass

  • Crackerjack
    • May 6, 2004 at 10:54 AM
    • #16

    Lol, st0lve has yet to send it to me... I have no clue why he hasnt emailed it haha You will get pics soon.. deff by the weekend

  • Crackerjack
    • May 6, 2004 at 12:59 PM
    • #17

    Story of my life:

    Well, I am here at school and I felt like dipping out of class, So I came here. I'm lookin at the pics through this shit monitor and all I can see are the light in the pics (except the outside area), now here is where I need your opinion, is it this dark for most of you? Because if so I will deff make the map brighter, its quite gay of each monitor having a diff brightness .. meh

  • st0lve
    • May 6, 2004 at 2:45 PM
    • #18
    Quote from Crackerjack

    Lol, st0lve has yet to send it to me... I have no clue why he hasnt emailed it haha You will get pics soon.. deff by the weekend

    Dude, get on msn some time then Naw, I'll just send it by mail :wink:

  • Crackerjack
    • June 2, 2004 at 5:55 AM
    • #19

    A little update here, Im re-doing Team 1's start then this map will be in beta

    [Blocked Image: http://www.hl2central.net/screenshots/cj/oldfactory6.jpg]

    [Blocked Image: http://www.hl2central.net/screenshots/cj/oldfactory7.jpg]

    [Blocked Image: http://www.hl2central.net/screenshots/cj/oldfactory8.jpg]

    [Blocked Image: http://www.hl2central.net/screenshots/cj/oldfactory9.jpg]

    [Blocked Image: http://www.hl2central.net/screenshots/cj/oldfactory10.jpg]

  • this is the clown
    • June 2, 2004 at 7:33 AM
    • #20

    The first set of pics look really nice, the second set although very solid don't have the same wow factor as the first and I don't really like the lighting in the third pic either just to me looks a bit wrong.

    but overall gj im sure the map will be sehr cool when released

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™