WIP riding mower
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Ingenous

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im surprised it looks so good.
not that i doubt your skills or anything which are obviously good, but you said the original hl2 buggy had 4k polies and this one has roughly half. tbh this one looks much smoother in places. the original looked downright boxy in some places.

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Quote from DanielAragon
im surprised it looks so good.not that i doubt your skills or anything which are obviously good, but you said the original hl2 buggy had 4k polies and this one has roughly half. tbh this one looks much smoother in places. the original looked downright boxy in some places.

The polycount will be about 5000 once I get it into HL2. Right now 3dsmax is only counting faces, not triangles.
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you dont have to convert it to patches to see the true polycount.
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Go into the customise menu and bind a key to the show triangles command -- it saves you having to convert it to a mesh every so often.
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yeh and hit '7' in 3dsmax, you'll have the polycount in direct-live

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polygons and triangles are different.
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This is going little offtopic. Anyway, in max5 i had to convert it to editable patch to see the number of triangles.
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GET ER DONE!
looks great man, nice work. Can't wait to see it in context.
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Update?

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