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WIP riding mower

  • insta
  • December 31, 2005 at 11:38 AM
  • insta
    • December 31, 2005 at 11:38 AM
    • #1

    Hey, I'm working on a HL2 singleplayer project now and then. Here's a replacement veichle for the HL2 buggy. It's a riding mower with supercharger and turret-mounted 50 cal machinegun. I'm just about done with it, although it will have chickenwire on the front of the roll-cage so I need to add some planes there.

    Current 3dsmax polycount is 2542. The HL2 buggy was around 4000 total.

    [Blocked Image: http://img509.imageshack.us/img509/1686/mower12th.jpg]

    [Blocked Image: http://img509.imageshack.us/img509/5575/mowerpov2ga.jpg]

    The intended player POV.

    I'll try to skin it myself, although hopefully I can talk someone into doing it for me :E

  • FrieChamp
    • December 31, 2005 at 12:49 PM
    • #2

    haha that's really sweet insta, nice!

  • RD
    • December 31, 2005 at 1:24 PM
    • #3

    awesome

    Cant you just make a giant mower in front instead of the gun, so you can run people over

  • insta
    • December 31, 2005 at 1:44 PM
    • #4

    That's a good idea, RD. But I'm not planning on changing the buggy code, so I have to make it within the HL2 settings.

  • KoKo5oVaR
    • December 31, 2005 at 1:45 PM
    • #5

    Seriously, great model insta, i really like that style. Have fun with the uvmapping ^^

  • Zyn
    • December 31, 2005 at 1:45 PM
    • #6

    I LOL'ed

  • st0lve
    • December 31, 2005 at 2:09 PM
    • #7

    insta, convert to editable patch > hit 7, then you get your tris count, which is the count that counts ingame D:!

    Looks damn cool, and pretty simple aswell, shouldn't be THAT hard to map it

  • mdS
    • December 31, 2005 at 3:33 PM
    • #8

    hey.. this is.. a really cool replacement.

    NICE! :thumbs up:

    cheers,

    mdS

  • Skjalg
    • December 31, 2005 at 3:36 PM
    • #9
    Quote from insta

    That's a good idea, RD. But I'm not planning on changing the buggy code, so I have to make it within the HL2 settings.

    I think its already there Atleast I remember running over people with the buggy (and the boat) in hl2 sp...

  • ReNo
    • December 31, 2005 at 3:51 PM
    • #10

    Haha, you are the fucking MAN insta I love it!

    BTW, as a newbie modeller, I curious if it is ok to have so many unlinked pieces in the model? You have a lot of vertices that are just sitting on other polys - is that generally accepted practice? I thought it might fudge up some lighting and during animation it might cause some vertices slightly moving off the face they sit on, causing visual glitches.

  • dux
    • December 31, 2005 at 4:23 PM
    • #11

    Hah, this made my day. Good job man.

  • insta
    • December 31, 2005 at 4:41 PM
    • #12
    Quote from ReNo

    Haha, you are the fucking MAN insta I love it!BTW, as a newbie modeller, I curious if it is ok to have so many unlinked pieces in the model? You have a lot of vertices that are just sitting on other polys - is that generally accepted practice? I thought it might fudge up some lighting and during animation it might cause some vertices slightly moving off the face they sit on, causing visual glitches.

    I'm wondering the same thing actually, but I think it's ok since all the individual objects will be attached before exporting (except animated stuff).

    If you look at the HL2 models, you can see alot of overlapping faces and such, so I guess it doesn't really matter.

  • KoKo5oVaR
    • December 31, 2005 at 4:50 PM
    • #13

    Yeah, and it's the better way for optimization.

  • Tequila
    • December 31, 2005 at 5:05 PM
    • #14

    AWESOME>.

  • General Vivi
    • December 31, 2005 at 5:47 PM
    • #15

    lol i was expecting to see a mower. not a death machine .

  • Defrag
    • December 31, 2005 at 10:26 PM
    • #16

    I think Freeman's adventures through highway 17 would've been a lot more fun if you were able to drive that thing. Nice work

  • zpanzer
    • January 1, 2006 at 12:26 PM
    • #17

    awesome.

    Now give it a shining black layer of paint with yellow flames up of the side

  • X-FacToR
    • January 18, 2006 at 9:09 PM
    • #18

    Wire wheels are needed.

  • D3ads
    • January 19, 2006 at 3:31 PM
    • #19

    Fantastic, can't wait to see that bitch skinned up

  • skdr
    • January 19, 2006 at 3:33 PM
    • #20

    ROFL. That's just awesome

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