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de_cpl_strike beta 2

  • hamst3r
  • December 31, 2005 at 5:14 AM
  • hamst3r
    • January 18, 2006 at 12:20 AM
    • #21

    Wewt. Just finished beta 2. (submitting it for further playtesting)

    Change Log

    -Gameplay mechanics: removed props/ repaced them/ fine tuned to play more like strike

    -Scaled the map: Resized the map by roughly 20% (larger)

    -Replaced/ Added/ Fixed Clipping

    -Brightened map

    Still not the final; submitting it for more playtesting / tweaking :\

    Download:

    http://users.adelphia.net/~greenbak/de_ ... ike_b2.zip

  • ericmichaelcaine
    • May 7, 2006 at 6:45 PM
    • #22

    What's the project status?

  • AndrewDragon
    • May 7, 2006 at 6:52 PM
    • #23

    This is "Finished Work Gallery"

    and this mean that map is finished

    or i mistaking?...

  • hamst3r
    • May 7, 2006 at 7:32 PM
    • #24

    Um. The project was dumped. What you see now is what you get...the people in cal just kinda gave me a "fuck off"....it was fun though. I am kinda pissed though because they gave me a deadline for the original project, so much of the map was rushed and looks like poop.....wish I could have done better :`(

  • Magikus
    • May 7, 2006 at 7:34 PM
    • #25

    Uh strange, I made de_cpl_fire and it worked quite nicely with CAL. Will there be another strike or why is it canceled?

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