1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Level Design

de_cpl_strike beta 2

  • hamst3r
  • December 31, 2005 at 5:14 AM
  • hamst3r
    • December 31, 2005 at 5:14 AM
    • #1

    Well hello there. As of recently I have been working on a remake of de_cpl_strike, originaly created by narby. The map has cal intentions and could even be possibly played this season is it beta testes/ tweaked for competitive play. As stated this is a beta, so pelease download it and give it a run, and comments/ issues will be looked into. As stated before if this map has not been beta tested for competitive play yet so it you think somthing is wrong it most likely will be fixed. Comments and such are welcome. All custom content was created by me, there is not that much .

    Download: http://users.adelphia.net/~greenbak/de_ ... ike_b1.zip

    Pics: (tumbnails: click for bigger pics)

    [Blocked Image: http://img511.imageshack.us/img511/3089/19zb.th.jpg]

    [Blocked Image: http://img511.imageshack.us/img511/9127/24cw1.th.jpg]

    [Blocked Image: http://img523.imageshack.us/img523/5896/31rw.th.jpg]

    [Blocked Image: http://img523.imageshack.us/img523/727/40nu.th.jpg]

    [Blocked Image: http://img520.imageshack.us/img520/4303/52yl.th.jpg]

    [Blocked Image: http://img520.imageshack.us/img520/2352/67qy.th.jpg]

    [Blocked Image: http://img520.imageshack.us/img520/1531/77tz.th.jpg]

    [Blocked Image: http://img524.imageshack.us/img524/6762/83ut.th.jpg]

    [Blocked Image: http://img524.imageshack.us/img524/9740/90lo.th.jpg]

    [Blocked Image: http://img524.imageshack.us/img524/1496/103eb.th.jpg]

    [Blocked Image: http://img507.imageshack.us/img507/425/117zn.th.jpg]

    [Blocked Image: http://img507.imageshack.us/img507/2474/123jt.th.jpg]

    [Blocked Image: http://img507.imageshack.us/img507/3818/137hu.th.jpg]

    [Blocked Image: http://img379.imageshack.us/img379/9285/148xf.th.jpg]

    [Blocked Image: http://img379.imageshack.us/img379/6656/159ma.th.jpg]

    [Blocked Image: http://img379.imageshack.us/img379/4180/167wh.th.jpg]

    if the images dont work il fix em in the morning, im going to be

  • Irish
    • December 31, 2005 at 6:10 AM
    • #2

    Very Nice I really love the lighting, especially the second too last shot. I'll give it a run around tomorrow after work.

  • RD
    • December 31, 2005 at 11:41 AM
    • #3

    i just wrote a long reply, but i cant post it for some reason so ill try later

  • RA7
    • December 31, 2005 at 12:21 PM
    • #4

    Like it.

  • RD
    • January 1, 2006 at 9:49 AM
    • #5

    still cant reply

  • General Vivi
    • January 1, 2006 at 9:58 AM
    • #6

    nice work hampster really detailed and good. I love what you have done with it.

  • RA7
    • January 1, 2006 at 11:40 AM
    • #7

    Mirror at LanmaniaX :)

  • RD
    • January 1, 2006 at 12:00 PM
    • #8

    Some of it blinds me just looking at the screenshots and if your map has darker spots it might not be fair Also maybe its me but the light looks a bit too atmospheric. Ppl are gonna play this for hours if its gonna be CAL, shouldnt look depressing or ppl will get tired of it.

    Anyways ill play thru it laters

  • hamst3r
    • January 1, 2006 at 3:06 PM
    • #9

    Thanks for the comments, and I know in some areas the lighting is a lil` atomsphric, but the thing i tried to do was have easy lighting trasitions that kind of prepare you for the brighter/ darker lighting.

  • DD
    • January 1, 2006 at 7:04 PM
    • #10

    Looks great!

    Trimed most if not all your doors, most windows, something I always look at. Did you clip your corners so players can move smoothly?

    Nice colors, details, and I like the light shine coming through the windows.

    One suggestion is finding a new tree, that tree looks awful. Is it a default HL2 prop? Maybe find a custom one, a lot of valve trees are really ugly. Try adding some grass decos, it will help make the warehouse area look more abandoned.

  • travis
    • January 7, 2006 at 11:33 AM
    • #11

    lookin great my homebrother

  • ericmichaelcaine
    • January 7, 2006 at 8:21 PM
    • #12

    incredible work!

  • Taylor Swift
    • January 7, 2006 at 8:31 PM
    • #13

    Saw that map before in WIP now it's here finally and we can test it out.

    Nice!

  • mike-0
    • January 7, 2006 at 8:34 PM
    • #14

    i think its awesome

  • hamst3r
    • January 7, 2006 at 9:36 PM
    • #15

    Thanks for the comments ~

  • Fruchtzwerg
    • January 7, 2006 at 11:34 PM
    • #16

    Final release date?

  • Fletch
    • January 8, 2006 at 12:24 AM
    • #17

    My only criticism was that Narby's CPL maps were intended to be very stripped down levels (so that nobody would ever drop a frame because of rendering and complain about it). Also, it made sure every element was deliberate for movement and cover. Thus, a lot of the detailing (like the tables and chairs) seem out of place. If the purpose of the remake were to make it look pretty, good job. But if the purpose is to play in CPL/CAL matches, it seems to be defeating the original purpose by using those objects.

  • hamst3r
    • January 8, 2006 at 12:52 AM
    • #18

    I don't know the final release date yet, and as of right now, its being beta tested for competative play, so anything can be changed :\

  • Bic-B@ll
    • January 8, 2006 at 1:46 AM
    • #19

    make sure you clip it from hell and back

  • 2d-chris
    • January 14, 2006 at 3:40 PM
    • #20

    nice work man!

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  2. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  3. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  4. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  5. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  6. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  7. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  8. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  9. Bridges 2.0 by NEXSIDE, MAP SHOWCASE. ( Steam Workshop )

    MrTrane18
    June 1, 2026 at 7:46 PM
  10. Classic Maps Reborn For CS2

    SillySpaceCat
    May 31, 2026 at 10:33 PM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™