1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Discussions
  3. Off-Topic

Mapcore Mappack (i.e. Mapkorpak)

  • Fletch
  • December 27, 2005 at 6:41 AM
  • SixThree
    • December 27, 2005 at 11:18 PM
    • #21

    So is this strictly a CS project?

  • Izuno
    • December 27, 2005 at 11:21 PM
    • #22
    Quote from SixThree

    So is this strictly a CS project?

    I assume CS:Source...

    Would make the most sense since that has the biggest audience and it would allow for the biggest impact...for online PC shooter games in general. Also, more people here are likely to be familiar with mapping for that than anything else.

    I consider this a pilot project. We do this, see how it goes, then maybe do other Mapacks or contests or whatever.

  • kleinluka
    • December 28, 2005 at 3:11 AM
    • #23

    so who on this forum actually DOES art and would be willing to contribute to a large project like this???

  • Bic-B@ll
    • December 28, 2005 at 3:47 AM
    • #24

    you

  • Kedhrin
    • December 28, 2005 at 5:02 AM
    • #25

    I'm interested.

    however, i'm sort of in.... loathment, of making maps in hammer these days. I don't know source's mapping pipeline, as I only did it for a while and I was really baked when I tried it that night. I like making all of my levels in 3DSmax now.

    if it's not possible for me to make these and get level objects in and fully functional inside source, I may be able to offer services to anyone needing props for maps.

    alas, I won't make them just for anyone.... I'll need to know that person on here, as well as know their commitment to getting things done.

  • Fletch
    • December 28, 2005 at 6:19 AM
    • #26

    I like where this discussion is going, so just a couple comments:

    Why CS:S?

    Because it is the most popular game out there right now, and we Source is the engine the msot of us are knowledgable in. Thus it's a good way to start off this project. It ensures we have a higher success route.

    Why not just release a pack of the best maps every 2 or 3 months?

    First of all, the pack would be really random. Who is going to download a pack that is a CS map, 2 DoD maps, and a Doom3 map? Second, the real benefit to this project is that people get a chance to work under quasi-industry condidtions... or at least learn to deal with a deadline and artist/level designer teams.

    Would this be a one off?

    Hopefully not. Like Izuno said, if this works we can repeat it pretty easily. We can lengthen deadlines, make the projects bigger or focused on a theme, use a different game or engine, etc.

  • Bic-B@ll
    • December 28, 2005 at 6:30 AM
    • #27

    there need to be a mapcore shrine made to be put into each map as the egg

  • wacko
    • December 28, 2005 at 8:11 AM
    • #28

    I know i am not see and the mapper type, but I would support such an idea and yes I would actually submit a map if it was in something outside the source engine. I like fletch's idea of maybe releasing something 2 or 3 months and maybe maps for something outher then Source.

  • 2d-chris
    • December 28, 2005 at 12:22 PM
    • #29

    Im all for totaly custom levels, but in all honesty i think its to much work even if we have 5 or so levels using a set mapcore texture/model set.

    Im building a fun shotgun map (remake of an old cs map i made) i don't have enough spare time to work on a completely new cs_ or de_ level

    Either way, is the pack just limmited to cs_ de_? or can we not include very well made fun maps aswell?

  • General Vivi
    • December 28, 2005 at 8:02 PM
    • #30

    i will contribute my tmp_lodge map if that is ok wity you guys.. ..

    *idea*

    i can make the mapcore logo as a 3d model that way we can hide them in the maps we make what do you think?

  • hamst3r
    • December 28, 2005 at 9:13 PM
    • #31

    my cpl map is pretty much done, just gota fine tune / submit it for beta testing...the mapcore logo thingy sounds like a cool idea, and so does this entire mappack

  • Phatsniper
    • December 28, 2005 at 9:44 PM
    • #32

    That "Hitting the Wall" thread really reflected how I feel at the moment towards level design and a "competition" such as this might just be what I need to get a CS:S map out the door. Things are getting more complicated every day in the games industry and pulling together the broad community here is a fantastic idea.

    Whilst I enjoy level design the whole custom material and model assets kill the project before I start it, and I know many others feel the same way. I can't wait to see what's produced!

  • st0lve
    • December 28, 2005 at 11:11 PM
    • #33

    Its an good idea, but give us some time..

  • RD
    • December 29, 2005 at 11:29 AM
    • #34

    looks like we need some rulez about what kinda maps can be submitted.

  • Schmung
    • December 29, 2005 at 2:19 PM
    • #35

    Might be nice to let people colaborate on this, to add an extra twist to things. Lots of people are saying they don't have time/motivation/resources so maybe it would be cool if we worked in teams of two/three. Could work with people saying a little about their preferences/how they work/stylistic ideas and then one central person, who is reasonably impartial putting them together in small teams. Would make a nice change from beavering away all by yourself and would hopefully result in everyone being refreshed by other peoples ideas. Of course, it might end up as a total clusterfuck and maybe it's best off as a seperate entity, but I thought I'd mention it and see what you lot thought.

  • RD
    • December 29, 2005 at 11:27 PM
    • #36

    well if you read the original post, it was already mentioned there

    Dont think teams will work, just if someone needs help he gets it.

  • von*ferret
    • December 31, 2005 at 6:28 PM
    • #37
    Quote from Schmung

    Might be nice to let people colaborate on this, to add an extra twist to things. Lots of people are saying they don't have time/motivation/resources so maybe it would be cool if we worked in teams of two/three. Could work with people saying a little about their preferences/how they work/stylistic ideas and then one central person, who is reasonably impartial putting them together in small teams. Would make a nice change from beavering away all by yourself and would hopefully result in everyone being refreshed by other peoples ideas. Of course, it might end up as a total clusterfuck and maybe it's best off as a seperate entity, but I thought I'd mention it and see what you lot thought.

    Refreshing of ideas can come from a cabal-like process within each level. Furthermore we are not keeping our projects "secret" so we can always get together and critique and throw ideas out over maps. We can especialy do that after the alpha release.

    I'm all for the idea, but lets face it. Level Designers and the people who create the art assetts are not balanced here. I'd say about a 6:1 ratio. Everyone will want to place props, but if we insist on custom assetts that'll be hard.

  • Skjalg
    • January 1, 2006 at 10:38 PM
    • #38

    What if we have a signup list, but on that list we also have to write down our qualifications like 4/10 in mapping 9/10 modeling etc. (could be more or less complicated). Then we would put people together in teams where the pros can teach the newbs and there will be talent spread out among the different fields so the map could be great.

  • Skjalg
    • January 1, 2006 at 10:39 PM
    • #39

    Ofcourse, theres mant flaws in this idea, but if we work a little on it I think it could work out to be very awesome... I know I'm so far from the greatest mapper on these forums and I'd love to have an opportunity to work with some of those that are. Even if we wont use that much custom material.

  • misterbister
    • January 1, 2006 at 11:05 PM
    • #40
    Quote from Skjalg

    I know I'm so far from the greatest mapper on these forums and I'd love to have an opportunity to work with some of those that are. Even if we wont use that much custom material.

    Yeah i agree with that.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™