So is this strictly a CS project?
Mapcore Mappack (i.e. Mapkorpak)
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Quote from SixThree
So is this strictly a CS project?
I assume CS:Source...
Would make the most sense since that has the biggest audience and it would allow for the biggest impact...for online PC shooter games in general. Also, more people here are likely to be familiar with mapping for that than anything else.
I consider this a pilot project. We do this, see how it goes, then maybe do other Mapacks or contests or whatever.
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so who on this forum actually DOES art and would be willing to contribute to a large project like this???

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I'm interested.
however, i'm sort of in.... loathment, of making maps in hammer these days. I don't know source's mapping pipeline, as I only did it for a while and I was really baked when I tried it that night. I like making all of my levels in 3DSmax now.
if it's not possible for me to make these and get level objects in and fully functional inside source, I may be able to offer services to anyone needing props for maps.
alas, I won't make them just for anyone.... I'll need to know that person on here, as well as know their commitment to getting things done.
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I like where this discussion is going, so just a couple comments:
Why CS:S?
Because it is the most popular game out there right now, and we Source is the engine the msot of us are knowledgable in. Thus it's a good way to start off this project. It ensures we have a higher success route.
Why not just release a pack of the best maps every 2 or 3 months?
First of all, the pack would be really random. Who is going to download a pack that is a CS map, 2 DoD maps, and a Doom3 map? Second, the real benefit to this project is that people get a chance to work under quasi-industry condidtions... or at least learn to deal with a deadline and artist/level designer teams.
Would this be a one off?
Hopefully not. Like Izuno said, if this works we can repeat it pretty easily. We can lengthen deadlines, make the projects bigger or focused on a theme, use a different game or engine, etc.
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there need to be a mapcore shrine made to be put into each map as the egg
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I know i am not see and the mapper type, but I would support such an idea and yes I would actually submit a map if it was in something outside the source engine. I like fletch's idea of maybe releasing something 2 or 3 months and maybe maps for something outher then Source.
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Im all for totaly custom levels, but in all honesty i think its to much work
even if we have 5 or so levels using a set mapcore texture/model set.Im building a fun shotgun map (remake of an old cs map i made) i don't have enough spare time to work on a completely new cs_ or de_ level

Either way, is the pack just limmited to cs_ de_? or can we not include very well made fun maps aswell?
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i will contribute my tmp_lodge map if that is ok wity you guys.. ..
*idea*
i can make the mapcore logo as a 3d model that way we can hide them in the maps we make
what do you think? -
my cpl map is pretty much done, just gota fine tune / submit it for beta testing...the mapcore logo thingy sounds like a cool idea, and so does this entire mappack

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That "Hitting the Wall" thread really reflected how I feel at the moment towards level design and a "competition" such as this might just be what I need to get a CS:S map out the door. Things are getting more complicated every day in the games industry and pulling together the broad community here is a fantastic idea.
Whilst I enjoy level design the whole custom material and model assets kill the project before I start it, and I know many others feel the same way. I can't wait to see what's produced!
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Its an good idea, but give us some time..
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looks like we need some rulez about what kinda maps can be submitted.
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Might be nice to let people colaborate on this, to add an extra twist to things. Lots of people are saying they don't have time/motivation/resources so maybe it would be cool if we worked in teams of two/three. Could work with people saying a little about their preferences/how they work/stylistic ideas and then one central person, who is reasonably impartial putting them together in small teams. Would make a nice change from beavering away all by yourself and would hopefully result in everyone being refreshed by other peoples ideas. Of course, it might end up as a total clusterfuck and maybe it's best off as a seperate entity, but I thought I'd mention it and see what you lot thought.
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well if you read the original post, it was already mentioned there

Dont think teams will work, just if someone needs help he gets it.
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Quote from Schmung
Might be nice to let people colaborate on this, to add an extra twist to things. Lots of people are saying they don't have time/motivation/resources so maybe it would be cool if we worked in teams of two/three. Could work with people saying a little about their preferences/how they work/stylistic ideas and then one central person, who is reasonably impartial putting them together in small teams. Would make a nice change from beavering away all by yourself and would hopefully result in everyone being refreshed by other peoples ideas. Of course, it might end up as a total clusterfuck and maybe it's best off as a seperate entity, but I thought I'd mention it and see what you lot thought.
Refreshing of ideas can come from a cabal-like process within each level. Furthermore we are not keeping our projects "secret" so we can always get together and critique and throw ideas out over maps. We can especialy do that after the alpha release.
I'm all for the idea, but lets face it. Level Designers and the people who create the art assetts are not balanced here. I'd say about a 6:1 ratio. Everyone will want to place props, but if we insist on custom assetts that'll be hard.
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What if we have a signup list, but on that list we also have to write down our qualifications like 4/10 in mapping 9/10 modeling etc. (could be more or less complicated). Then we would put people together in teams where the pros can teach the newbs and there will be talent spread out among the different fields so the map could be great.
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Ofcourse, theres mant flaws in this idea, but if we work a little on it I think it could work out to be very awesome... I know I'm so far from the greatest mapper on these forums and I'd love to have an opportunity to work with some of those that are. Even if we wont use that much custom material.
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