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Hitting The Wall..

  • Schmung
  • December 20, 2005 at 7:47 PM
  • Schmung
    • December 29, 2005 at 2:07 PM
    • #41

    At present I'm just doing 15 minutes at a time on the map and 15 on the model. Seems to be working, though progress is very slow. Once I'm done, I'll leave it for a while before looking into mapping for Source.

  • IR
    • December 29, 2005 at 5:52 PM
    • #42
    Quote from Zacker

    I am wondering how you industry level designers handle this. For us others it doesn't really matter even if we don't map for several weeks. But what if you are supposed to be mapping 8 hours a day???

    I was wondering about that when i first got in the industry, how am i gona manage doing this 8 houres a day and not hit any walls, strange thing is, i dont, , I think the main reasons are:

    your working way longer on a map then you would doing it custom, more like several months, so basically your working in the same "theme" which helps because you can really focus on one specifc theme rather then doing a map then having to think about something new and entirly diffrent, for the next map within month or 2.

    Also your not on your own doing everything by yourself, you have an art-director artists that creat work, and in my case a leveldesigner around you, that you can consult or get new input or ideas from, its a team efford.

    Theres also ofcourse people expect you to do it, you get paid to do it, if a specifc area is set and idea is set even though you've never done it before, you cant say, "mm ive never done this dont really know how to do this so ill do something diffrent", which often results in loss of focus on your map or hitting a wall because it didnt turn out like anything you had in mind.

    your working on a game, you see it evolving around you everyone is putting an efford in it, which is highly motivative and stimulating, its the same as working on a mod, except lets face it with mods often theres no progress atall because half the team doesnt feel like doing anything dont have time, or hit "a wall"

    often for people in the game industry though, that came from custom comunity, theyll hit a wall instantly or not do any work anymore at home

    I think its because, theyre focused at work they cant afford to hit a wall there, or just dont feel like doing anything game related afther 8 houres or more at "work"

    all in all, working in the game industry has been awsome sofar, and even though imo the best preperation for the indus. is mod community rather then college, its quit abit diffrent

  • kleinluka
    • December 30, 2005 at 6:57 PM
    • #43

    seconded....good post ir

    i'll write more when im back home

  • RD
    • December 30, 2005 at 8:43 PM
    • #44

    Looks like Klein has hit a writers block when hes not in his working space

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