QuoteThe city looks not bad, but you should use heavy light_spots and maybye 2 or 3 in the same spot. This map needs some tune up in lighting, overall it looks dark.
work more on the light dude.
Indeed I will. ive got some nice plans for lighting, hopefully, theyll turn out as i hope for. Thanks for the feedback.
QuoteThat said, I'd recommend more colour. Maybe you are planning on adding that in with your textures rather than your lighting, but the flat white spotlights aren't doing it for me. Personally I think it might be cool to vary your point_spotlights a bit - have some fatter, others shorter, and different in colour. Not each and every one of them obviously as it would be garish, but differences between "sets" of them, such as those two pointing up near the top of the third screenshot.
Keep up the good work anyway, it's looking better and better
ive got more contrast with the dev textures, and now im moving over to lighting. Im going to add more colours, right now im planning to have light blue, white, red, and perhaps orange. But well see in what extent i will use the colours.
The spotlights are going to be completely remade, thanks for the tips.
QuoteYeah it doesnt look to dark for on the snarkpit forums. But damn does this map look fun to play on, alot of nice z-axis action, wide open areas but with restricted paths. Looks real nice. Maybe dont even add textures but instead color the map with different shades of blue for lighting?
This was exactly what I was thinking about then i drawed the map. I wanted Z-axis action and a big open chokepoint in the middle. Nice to see that others like that too.
I dont exactly understand what youre trying to say here: "color the map with different shades of blue for lighting?", could you try to explain that?
Quotehow are you gonna texture this beast? looking good by the way, great geometry.
Hell i dont know.. right now ive got a friend who has made 2 textures and is working on a few more, but i dont think hell have the motivation to make textures for everything. Ill try to get some textures from IZaNaGI, who made dm_neon (very nice piece of artwork there, you should check it out if you havent already).
He has agreed on letting me use his textures, however i havent been able to extract them from the BSP yet..
Quotei like the city, looks very cool. I hope u use some custom textures for this one.
There are no other choice than making my own textures for this map =).