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[WIP] Dm_cloudcity (updated 2006-09-05) (Final beta)

  • misterbister
  • December 15, 2005 at 9:35 PM
  • Zacker
    • October 4, 2006 at 8:33 AM
    • #101

    I thought HDR would be cool in a map like this. Have you tried with some lower settings?

  • spine
    • October 4, 2006 at 12:22 PM
    • #102

    Looks awesome, you got to change that woody rubble texture.

    Maybe something with concrete would fit better.

  • misterbister
    • October 4, 2006 at 7:54 PM
    • #103

    Zacker: HDR only works well when there are high contrast in brightness in the lighting, such as walking from a dark cave into the sunlight.

    Cloudcity doesnt have that sort of contrast. Its quite dark all the way.

    Spine: The wood rubble is no more, I replaced it in the final beta.

  • misterbister
    • November 6, 2006 at 8:42 AM
    • #104

    Progress:

    Ive been working on fixing all the exploits and issues the final beta had, and i can feel that I'm very close. Ill be testing the map throughout this week and hopefully a final build will be done this weekend.

    Ive also started writing article about the making of the map; since the map has about one year of development on its neck there is very much to talk about.

    I'm planning on releasing the article and the map at the same time.

    This probably means that the final version will be postponed a week or two for translation form Swedish to English on the article.

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