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error: file read failure

  • Puck^
  • December 15, 2005 at 1:34 PM
  • Puck^
    • December 15, 2005 at 1:34 PM
    • #1

    i dont know if this is the right forum, but don't know where to post elsewhere.

    so each time i compile it gives an error:

    Quote

    error: file read failure

    i'm compiling with zhlt.

    Quote

    hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to ([email protected])

    ----- BEGIN hlcsg -----

    Command line: C:\mappen\zhlt\ZHLT\HLCSG.EXE -nowadtextures -wadautodetect C:\mappen\hammermaps\de_bridge38.map

    Entering C:\mappen\hammermaps\de_bridge38.map

    Current hlcsg Settings

    Name | Setting | Default

    ---------------------|-----------|-------------------------

    threads [ 1 ] [ Varies ]

    verbose [ off ] [ off ]

    log [ on ] [ on ]

    developer [ 0 ] [ 0 ]

    chart [ off ] [ off ]

    estimate [ off ] [ off ]

    max texture memory [ 4194304 ] [ 4194304 ]

    max lighting memory [ 6291456 ] [ 6291456 ]

    priority [ Normal ] [ Normal ]

    noclip [ off ] [ off ]

    null texture stripping[ on ] [ on ]

    clipnode economy mode [ on ] [ on ]

    clip hull type [ legacy ] [ legacy ]

    onlyents [ off ] [ off ]

    wadtextures [ off ] [ on ]

    skyclip [ on ] [ on ]

    hullfile [ None ] [ None ]

    nullfile [ None ] [ None ]

    min surface area [ 0.500 ] [ 0.500 ]

    brush union threshold [ 0.000 ] [ 0.000 ]

    Using mapfile wad configuration

    Wadfiles not in use by the map will be excluded

    Wadinclude list :

    [zhlt.wad]

    12 brushes (totalling 72 sides) discarded from clipping hulls

    CreateBrush:

    (103.28 seconds)

    SetModelCenters:

    (0.00 seconds)

    CSGBrush:

    (17.14 seconds)

    Using Wadfile: \valve\valve\bridge.wad

    - Contains 181 used textures, 99.45 percent of map (189 textures in wad)

    Warning: ::FindTexture() texture TDK3_BUILD18 not found!

    Warning: ::LoadLump() texture TDK3_BUILD18 not found!

    Error: File read failure

    ----- END hlcsg -----

    ignore the "texture not found", thats already fixed. i gives the same error WITH that texture included so ... help meh

    hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to ([email protected])

    ----- BEGIN hlbsp -----

    Command line: C:\mappen\zhlt\ZHLT\HLBSP.EXE C:\mappen\hammermaps\de_bridge38.map

    >> There was a problem compiling the map.

    >> Check the file C:\mappen\hammermaps\de_bridge38.log for the cause.

    ----- END hlbsp -----

    hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to ([email protected])

    ----- BEGIN hlvis -----

    Command line: C:\mappen\zhlt\ZHLT\HLVIS.EXE -fast C:\mappen\hammermaps\de_bridge38.map

    >> There was a problem compiling the map.

    >> Check the file C:\mappen\hammermaps\de_bridge38.log for the cause.

    ----- END hlvis -----

    hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)

    Zoner's Half-Life Compilation Tools -- Custom Build

    Based on code modifications by Sean 'Zoner' Cavanaugh

    Based on Valve's version, modified with permission.

    Submit detailed bug reports to ([email protected])

    ----- BEGIN hlrad -----

    Command line: C:\mappen\zhlt\ZHLT\HLRAD.EXE -chop 96 C:\mappen\hammermaps\de_bridge38.map

    >> There was a problem compiling the map.

    >> Check the file C:\mappen\hammermaps\de_bridge38.log for the cause.

    ----- END hlrad -----

    Display More
  • Fruchtzwerg
    • December 15, 2005 at 2:38 PM
    • #2

    I have nothing to contribute

    E: Mojo

  • RD
    • December 15, 2005 at 3:36 PM
    • #3

    it happens when youre over the texture limit of 4mb and wadincluding, or nowadtexturing (same as wadinclude). So put -texdata 8196 on all tools. I cant believe i remember this from my hl1 mapping days

  • ⌐■_■
    • December 15, 2005 at 4:44 PM
    • #4

    I'm impressed too!

    You only need to put that command behind the CSGline, right?

    Succes anyway!

  • Deckaux
    • December 15, 2005 at 5:21 PM
    • #5

    I was even using -texdata 16384 for most of my maps.

  • ⌐■_■
    • December 15, 2005 at 9:11 PM
    • #6

    Hah! I never thaught that was possible!

  • von*ferret
    • December 15, 2005 at 11:02 PM
    • #7

    moving this to engine discussion.

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