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Gauntlet: Seven Sorrows

  • Fletch
  • December 13, 2005 at 10:51 PM
  • insta
    • December 15, 2005 at 7:05 AM
    • #21
    Quote from Zaphod

    It was really more like an hour for each month of "real, on-track" development, due to several really fucked up management fiascos.It's a renter.

    Do you still work for Midway? Got any wacky behind-the-scenes stories?

  • Tequila
    • December 15, 2005 at 8:21 AM
    • #22

    I read this morning that the Midway Adelaide and San Diego studios have closed down.

    http://%7boption%7d

    You're not having much luck, are you Zaphod baby? Godspeed.

  • zaphod
    • December 15, 2005 at 6:21 PM
    • #23

    no wacky stories to share : /

    it really wasn't a very wacky place.

    Glad you got some enjoyment outta it mike, maybe you can return it or something

  • ReNo
    • December 15, 2005 at 9:28 PM
    • #24

    Just bought and finished kill.switch (yeah, I'm a bit behind the times!)...in 3 and a half hours I had absolutely no idea I was on the final boss, then I killed him and saw the credits role. Fairly good game, but it really didn't strike me as coming to an end whatsoever and after only 3 hours or so, thats hardly surprising!

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