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Gauntlet: Seven Sorrows

  • Fletch
  • December 13, 2005 at 10:51 PM
  • Fletch
    • December 13, 2005 at 10:51 PM
    • #1

    3 hours to beat. That is an hour for every year of development time.

  • von*ferret
    • December 13, 2005 at 11:05 PM
    • #2

    so no good huh? what plaform? any screens?

  • Deckaux
    • December 13, 2005 at 11:08 PM
    • #3

    I don't get it.

  • Fletch
    • December 13, 2005 at 11:13 PM
    • #4

    It's the same across all platforms. We played it on X-Box. It's very pretty, and there are like 2 hard spots in the game, but I think Mike was about to put a controller into the wall when it ended.

  • Tequila
    • December 13, 2005 at 11:40 PM
    • #5

    ROOOOOOOOMEROOOOOOOOOOOOOOOOOOOO!

  • von*ferret
    • December 14, 2005 at 12:36 AM
    • #6

    bahaha

  • Izuno
    • December 14, 2005 at 1:55 AM
    • #7

    man...this is the Midway game, right?

    they are out there pimping how clever their marketing was on a limited budget...to market a great game...

    a very short game i guess.

  • mike-0
    • December 14, 2005 at 2:00 AM
    • #8

    Whenever I beat a short game, I get so mad I start punching things.

    HL2 caused me to punch things.

  • ReNo
    • December 14, 2005 at 2:14 AM
    • #9

    Very frustrating when you hit the end of a game so quickly. Sometimes games can get away with it simply by being awesome (ie. Ico, PoP games, Conflict:* games in 4 player coop), but at other times you are just left completely unsatisfied. After just 3 hours, it would be bloody had to find "satisfaction" I reckon

    I didn't really think HL2 was all that short - on par with most modern FPS's I'd say.

  • von*ferret
    • December 14, 2005 at 2:14 AM
    • #10

    HL2 was really short huh?

  • KungFuSquirrel
    • December 14, 2005 at 2:25 AM
    • #11

    I got through it in 10 hours and I thought I was taking it slow.

    Of course, I find 8-12 hours to be the sweet spot for most games; only the occasional kotor or wow (or ratchet, now that I think about it) has me embracing 20-30+ (615,507,000+ in the case of wow) hours. So no complaints from me.

  • von*ferret
    • December 14, 2005 at 3:59 AM
    • #12

    i played jade empire for like 20, but that was pure fun and runing around.

  • Mojo
    • December 14, 2005 at 5:41 AM
    • #13

    3 hours, Dark Legacy took a lot longer and was a whole lot more fun.

  • Kosmo
    • December 14, 2005 at 7:40 AM
    • #14

    I don't mind that much about short games, if they are awesome.

    But with 3 hours of gameplay, it should be cheap.

  • GrayFox
    • December 14, 2005 at 8:13 AM
    • #15

    Zone of the Enders was 5 hours. I wasn't too happy with that.

  • Kosmo
    • December 14, 2005 at 9:34 AM
    • #16
    Quote from GrayFox

    Zone of the Enders was 5 hours. I wasn't too happy with that.

    Yeah, that was bit of a let down.

    Robotech seems long tho.

  • ctswin
    • December 14, 2005 at 12:51 PM
    • #17

    Length of game doesn't really bother me, aslong as it's fun and when it ends feels right.

    i'm making an adventure game, for free, i think it might last for about an hour ¬¬ takes me ~17 mins to run through it, skipping dialog etc

  • zaphod
    • December 15, 2005 at 5:03 AM
    • #18

    It was really more like an hour for each month of "real, on-track" development, due to several really fucked up management fiascos.

    It's a renter.

  • mikezilla
    • December 15, 2005 at 6:05 AM
    • #19

    it is an awesome rental, i had a ridiculously fun three hours.

    then i realized that cost me 50 bucks

    and i became sad.

  • Fletch
    • December 15, 2005 at 6:05 AM
    • #20

    The Environmental Art is great though.....

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