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[WIP] Presidio

  • R_Yell
  • December 13, 2005 at 7:12 PM
  • R_Yell
    • January 11, 2006 at 9:43 PM
    • #41

    Yes, there is a complex caves system that comunicates 3 exterior sides with church's inside, creating an alternative flow inside-outside. Hope can be seen here:

    [Blocked Image: http://img202.imageshack.us/img202/5329/lostvalley01272hc.th.jpg]

    Think I'm the first doing such complex one single mesh map in source engine. There are nodraws to hide visibility, but thats fast compile.

  • Schmung
    • January 11, 2006 at 9:56 PM
    • #42

    Sorry, I meant the texture, not the actual geometry.

  • R_Yell
    • January 11, 2006 at 10:08 PM
    • #43

    Do you see the rock texture in the close view smooth and unrock-like? Hmm, How hard you are Maybe I'm gonna try to model a normal map in XSI, but doubt result would be much better than that, because that kind of bumps reinforce texture tiling.

  • RD
    • January 12, 2006 at 10:27 AM
    • #44

    can you post a shot of inside the caves. I love caves

  • ⌐■_■
    • January 12, 2006 at 12:08 PM
    • #45

    Yeah, caves rock!

    (I meant that)

  • R_Yell
    • January 12, 2006 at 3:29 PM
    • #46

    There was 2 caves shots at the beginning, a few more:

    [Blocked Image: http://img370.imageshack.us/img370/4828/lostvalley01294dx.th.jpg][Blocked Image: http://img486.imageshack.us/img486/94/lostvalley01310rf.th.jpg] [Blocked Image: http://img486.imageshack.us/img486/6501/lostvalley01327np.th.jpg] [Blocked Image: http://img486.imageshack.us/img486/3689/lostvalley01337rp.th.jpg]

    Not finished with displacements there, and need to add a few props too.

  • RD
    • January 12, 2006 at 7:04 PM
    • #47

    awesum, but maybe give a diffrent colored light in there. I always put flares in caves, blue or green ones

  • R_Yell
    • January 12, 2006 at 8:17 PM
    • #48

    I'd like to try another kind of lights, but that's the old west, can't think in other light source than torches or similar there.

    In the near future I want to going further in the caves theme, my next SP mod will have more caves, natural and man made. One thing I want to try is direct sun light coming from top, that is going to look good.

  • Bic-B@ll
    • January 12, 2006 at 8:31 PM
    • #49

    the caves are nie, but they're begging for detail. maybe a train track, support beams, a wire hanging on the ceiling etc

  • RD
    • January 13, 2006 at 10:16 AM
    • #50

    torches with blue or green fire then

  • ⌐■_■
    • January 13, 2006 at 10:56 AM
    • #51

    Awesome rox but I have to agree with ball here. I think ball just named the best options for adding detail.

  • R_Yell
    • January 13, 2006 at 1:08 PM
    • #52

    Yes, I'd wish to add more decorative elements there, but also wish to preserve it as a natural cave. It's not a mine, so no rails or wood beams. Mi idea is to model some kind of rock details, and place a few props, like barrels and crates, the best friends of a map Well, need to elaborate that a bit more, but it's a natural cave.

    Ah, and I'm modeling a simple cobweb to place it inside some buildings, I'll add a few inside the cave.

  • Schmung
    • January 13, 2006 at 2:18 PM
    • #53

    bah! Why no mines? Mines rock!

    do excuse me, I'm having one of my episodes.

  • ginsengavenger
    • January 13, 2006 at 4:29 PM
    • #54

    I'd use lamps instead of torches

  • Bic-B@ll
    • January 13, 2006 at 9:24 PM
    • #55

    well if it's a natural cave it's going to be super old which means its not going to be a perfectly round smooth sandy cave. it'll probably be a cold, wet, rocky place. i know a lot of caves in the northeast here are formed from under ground streams that make deposits of sediments that leave cones on the ground and ceiling and stuff like that. your cave looks like a huge earth worm just craweled through a hill.

  • Grinwhrl
    • January 14, 2006 at 4:27 AM
    • #56

    very n1, you are great at making outdoor cliffs and caves. I cant stand making that stuff

  • RA7
    • January 14, 2006 at 12:35 PM
    • #57
    Quote from ginsengavenger

    I'd use lamps instead of torches

    Lava lamps???

  • Zacker
    • January 14, 2006 at 3:32 PM
    • #58

    The outdoor shot looks sweet, a little too smooth maybe. The caves inside are also ok, but they need more detail.

  • R_Yell
    • January 15, 2006 at 7:04 PM
    • #59

    Tried with another normal map, this makes a better job:

    [Blocked Image: http://img376.imageshack.us/img376/3584/lostvalley01428se.th.jpg][Blocked Image: http://img376.imageshack.us/img376/2449/lostvalley01430uf.th.jpg]

    Think the old one was killing a bit the texture. Used no compression on this one because normal map compresión really sucks (except non standard ATI 3dc).

    I'll try to make better cliffs and caves, but is really hard to get enough quality and art required on every zone, because this is no a "village map", "church map", "caves map" or "outdoor map", it's all in one. I'm working on this almost 3 months now, but I'm learning a lot too.

  • JAL
    • January 15, 2006 at 7:35 PM
    • #60

    The normalmap inside the cave looks very nice indeed.

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