Quote from RedYagerGuys I'd like to ask a question here rather than start a new thread. What are you views on 'copying' vs 'Inspired' from a level design point of view?
I'm not talking Zynga copying (that's just overkill). I'm talking rough layouts and perhaps settings or locations levels take place. For example I want to start a new small level design project. I'm no environment artist, So I often look to existing concept art or existing games for a setting or style. I like the design and architecture of the Citadel in Mass Effect, yet when I start looking at images, I feel like I'm just 'copying' what I see in both layout and visual terms, sometimes without realising it.
The positive response to Jean Pauls new TF2 map based on Avalanche has got me thinking how many other level designers do this. Do you believe this is evidence of lack of imagination or skill within a level designer, or is actually showing their ability to use others work to influence their own for a better result, thus showing skill?
Are these feelings of 'copying' actually inspiration?
Cheers
Says everything and more what I'd try to say better than I ever could:
I recommend watching all of the parts: http://www.everythingisaremix.info/watch-the-series/