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Level Design Help Files

  • von*ferret
  • December 13, 2005 at 8:01 AM
  • -HP-
    • November 4, 2007 at 8:49 PM
    • #21
    Quote from buddy the designer

    Collectors edition of what? gears?

    Nope, UT3.

    - Collectible Hard Cover Art Book

    - Behind The Scenes DVD

    Over 10 hours of Unreal Engine 3 Toolkit Video Tutorials, The History of Unreal Tournament & Behind the Scenes videos

    - Limited Edition Collector’s Packaging

    Collector's tin with embossing and special printing.

    http://www.gogamer.com/Unreal-Tournamen ... ewprod.htm

  • -HP-
    • January 31, 2008 at 5:47 PM
    • #22

    [Blocked Image: http://ecx.images-amazon.com/images/I/51eWAVF%2BYFL._AA240_.jpg]

    http://www.amazon.com/Game-Architecture ... 4JE8MQWZCC

  • Zacker
    • February 20, 2008 at 6:11 PM
    • #23

    We have collected a bunch of good links for Unreal Engine 3.0 on our course website:

    http://www.itu.dk/courses/MSU/F2008/

    http://itu.dk/people/peder/

  • -HP-
    • March 31, 2008 at 11:11 AM
    • #24

    For all of you fellas learning unrealed, here's something worth taking a look at:

    http://eat3d.com/training_videos

    (sample: http://eat3d.com/training_videos/shaders/ssample)

  • Loafie, Hero of Dreams
    • June 10, 2008 at 1:20 AM
    • #25

    A ton of UT3 editor video tutorials

    http://www.gametrailers.com/player/user ... 26290.html

  • -HP-
    • June 10, 2008 at 1:23 AM
    • #26

    It's the ones on the UT3 Special Edition, I already uploaded those to Stage6, which is dead now.

    Anyways, that quality is so crappy that I can't even see anything, wtf?

  • Zeta
    • June 10, 2008 at 1:12 PM
    • #27

    I opened the gears version of the editor and was unable to find the material browser button. Anywhere.

  • Buddy
    • June 27, 2008 at 12:03 PM
    • #28
    Quote from Zeta

    I opened the gears version of the editor and was unable to find the material browser button. Anywhere.

    generic browser lol

  • tofu
    • May 3, 2009 at 10:02 AM
    • #29

    TF2 Specific:

    http://forums.tf2maps.net/showthread.ph ... c34&t=6197

    Improved FGD - includes new icons for entities missing them, shitload more (check the change log)

    http://forums.tf2maps.net/showthread.ph ... c34&t=6126

    Gametype library - every gametype setup, copy + paste into your level

    http://forums.tf2maps.net/showthread.ph ... c34&t=4674

    Prop Library, ever TF2 prop in one level, sorted by vis groups for easy finding.

  • popcornjake
    • June 18, 2009 at 7:21 AM
    • #30

    Does anybody know some good 3ds max tutorials centred around creation of props for games, the source engine in particular?

  • Sentura
    • June 18, 2009 at 8:29 AM
    • #31

    i'm actually looking for a tutorial for configuring max to export to .smd models (preferably one easy to follow). alternatively if someone has theirs set up, maybe they can guide me?

  • Wesley Tack
    • June 18, 2009 at 12:04 PM
    • #32
    Quote from Sentura

    i'm actually looking for a tutorial for configuring max to export to .smd models (preferably one easy to follow). alternatively if someone has theirs set up, maybe they can guide me?

    Just download the wunderboy SMD export/import files from http://www.wunderboy.org/

    Set up your file (make model/texture/collision model).

    Select the main model, export selected, select "Source SMD (*.smd) save as modelname.smd and select "export reference SMD"

    Then again, export selected (same model), save as modelname_idle.smd and select "export sequence SMD"

    Then hide your selected model, leaving you with the collision model, control+A, export selected as modelname_phys and select "export reference SMD"

    That should be enough to make the .qc file and compile the prop for ingame usage.

    About how to set up a model / file for export that needs a bit more explaining, but just make sure it's pivot is at 0 0 0, reset X-forms, use multi-sub materials and make sure the path of the .max file and the .tga file are correctly set up to use the same structure as your mod.

    Hope that helps you a bit further.

  • e-freak
    • June 18, 2009 at 12:27 PM
    • #33

    you don't need the _idle one afaik. just tell the qc to reference the standard model again and you're good to go.

  • Minos
    • November 25, 2009 at 10:39 PM
    • #34

    I've just found this site and I'm amazed at the content. Covers level art, lighting and has some extremely useful Unreal 3 tutorials: http://www.chrisalbeluhn.com/3D_Tutorials.html

    I specially love this: http://www.chrisalbeluhn.com/UDK_Asset_ ... orial.html

  • Zeta
    • November 26, 2009 at 12:07 AM
    • #35
    Quote from Minotauro

    I've just found this site and I'm amazed at the content. Covers level art, lighting and has some extremely useful Unreal 3 tutorials: http://www.chrisalbeluhn.com/3D_Tutorials.htmlI specially love this: http://www.chrisalbeluhn.com/UDK_Asset_ ... orial.html

    Great tutorials here! Bookmarked

  • jaboo224
    • December 2, 2009 at 4:36 PM
    • #36

    Thanks for the link mino

    i just got into UDK at my school and i have been lovin every minute of it

  • Meotwister
    • January 11, 2010 at 8:33 PM
    • #37

    ohhh nice link.

  • syver
    • May 9, 2010 at 11:54 PM
    • #38

    hi guys

    long time browser, first time poster.

    thought i'd just post this; level design tutorial/articles list

    I've compiled a list of some bookmarks I've gathered up for a while. I hope it proves useful to people.

    Some of the links are from this page. I've credited those I took from, and please tell me if you want your name on/off.

  • Grinwhrl
    • August 6, 2010 at 3:47 PM
    • #39
    Quote from csyver

    hi guyslong time browser, first time poster.

    thought i'd just post this; level design tutorial/articles list

    I've compiled a list of some bookmarks I've gathered up for a while. I hope it proves useful to people.

    Some of the links are from this page. I've credited those I took from, and please tell me if you want your name on/off.

    Great link, TY

  • Minos
    • August 6, 2010 at 3:57 PM
    • #40

    This is not a level design related file but it contains various projects of architectural lighting, really useful stuff!

    http://www.erco.com/products/download/i ... ltut_1.php

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