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Firefight Project - http://www.projectff.com
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Summary/Goals:
Our project is being designed with gameplay goals in mind. Those goals are to create intense, struggle oriented gameplay that incorporates the concepts of cover, flanking, and suppression in such a way that they are all effective and integral. Moreover, in line with the concept of a firefight, we are designing each weapon so that no player can so easily eliminate another player.
The kind of gameplay we are going for will have the players taking cover and manuvering, just as much as it will have them shooting and killing. The idea is to do away with conventional design where players simply frag, and move to a design where players have to acctually fight and struggle for a kill.
Setting:
This project is set in a modern urban environment, pitting US infantry against an opposing force, details about which we have yet to announce.
More Information:
Our current concern is developing the project. This is why our site is so simple and has no media on it. Our intentions are to build a productive team and produce substantial and representative content before we start releasing media to the public.
Although we currently have a substantial core team, we can always use more help. With that said, we are accepting members in all positions (Level Design, Programmer, Texture Artist, Weapon Modeler, Player Modeler, Model Animator, Skinner, Sound Design), and if you are interested, please contact Squirrel at [email protected].
Check the final post for more information