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dm_fullhouse, dod_fullhouse, cs_fullhouse

  • poseyjmac
  • December 1, 2005 at 1:05 AM
  • poseyjmac
    • December 1, 2005 at 1:05 AM
    • #1

    [Blocked Image: http://img.photobucket.com/albums/v81/pos…s_fullhouse.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v81/pos…/fullhouse6.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v81/pos…/fullhouse4.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v81/pos…/fullhouse3.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v81/pos…/fullhouse2.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v81/pos…/fullhouse1.jpg]

    [Blocked Image: http://img.photobucket.com/albums/v81/pos…/fullhouse5.jpg]

    Code
    November 30th, 2005
    
    
    
    
    ************
    
    
    dm_fullhouse
    
    
    ************
    
    
    created by poseyjmac(Jon Posey)([email protected])
    
    
    
    
    DOD:S and CS:S versions also available.
    
    
    
    
    ********
    
    
    Comments
    
    
    ********
    
    
    
    
    This is my second map for the source engine(dm_chameleon was the first). It's the house I'm currently 
    
    
    living in now. All of the architecture is how it is in the real house, although simplified in some parts. 
    
    
    
    
    It supports up to 12 players. 
    
    
    
    
    This .bsp contains many custom textures, which is why it is around 10 megabytes.
    
    
    
    
    ************
    
    
    Installation
    
    
    ************
    
    
    
    
    Unzip the contents of the zip to Steam\SteamApps\[yourname]\half-life 2 deathmatch\hl2mp\maps\
    
    
    
    
    ******
    
    
    Thanks
    
    
    ******
    
    
    
    
    to those who helped me at hl2world.com
    
    
    
    
    
    
    
    
    
    
    
    
    *****
    
    
    Legal
    
    
    *****
    
    
    
    
    Valve do NOT support the use of this file in any way
    
    
    and neither they, nor I will be held responsable for errors it causes.
    Display More

    ---------

    this is the readme for the hl2dm version. cs version has cannons(with fuses), and DOD version has 4 cap points

    its a SMALL map and was designed for quick gameplay. kinda big in megabytes for a small map, but there are many custom textures.

    cs:s version -

    http://www.fpsbanana.com/?section=viewi ... .main.9753

    hl2dm version -

    http://www.pcgamemods.com/mod/17429.html

    dod:s version -

    http://www.pcgamemods.com/mod/17430.html

  • mike-0
    • December 1, 2005 at 1:28 AM
    • #2

    nice and clean.

    but, gameplay - how can you release the same map for three different games with totally different gameplay styles?

  • poseyjmac
    • December 1, 2005 at 1:31 AM
    • #3
    Quote from mike-0

    nice and clean.but, gameplay - how can you release the same map for three different games with totally different gameplay styles?

    well i tested it with 2v2 and 3v3s on all gamemodes for CS:S and DOD:S, it was just a matter of tweaking spawns for CS:S, and spawns + flag cap times for DOD, and it came out pretty well. all are fast, but in our playtesting it seemed balanced.

  • Bic-B@ll
    • December 1, 2005 at 2:26 AM
    • #4

    needs more olsen twins

  • MJ
    • December 1, 2005 at 6:39 AM
    • #5

    reminds me of that rogue spear map

  • curman
    • December 1, 2005 at 6:42 AM
    • #6

    i think it fits for CS in a small area map. 2v2 and such. it works aswell somewhat, not as much as CS, for HL2:DM.

    But for DOD? eh.. not fitting at all imo..

  • poseyjmac
    • December 1, 2005 at 8:16 AM
    • #7
    Quote from MJ

    reminds me of that rogue spear map

    chalet_fall maybe?

    Quote from curman

    i think it fits for CS in a small area map. 2v2 and such. it works aswell somewhat, not as much as CS, for HL2:DM. But for DOD? eh.. not fitting at all imo..

    i thought the same thing, but our playtests were very fun, just different.

  • von*ferret
    • December 1, 2005 at 8:22 AM
    • #8

    he's probably just using the gameplay mechanics rather the theme. Think of taking CS, changing all the weapons, and using how the game actualy plays. Kinda hard to see it being a succesful DM AND DOD AND CS level though. The way those levels are built should be completely different to be an entirely successful level.

  • poseyjmac
    • December 1, 2005 at 10:05 AM
    • #9
    Quote from von*ferret

    he's probably just using the gameplay mechanics rather the theme. Think of taking CS, changing all the weapons, and using how the game actualy plays. Kinda hard to see it being a succesful DM AND DOD AND CS level though. The way those levels are built should be completely different to be an entirely successful level.

    well, the thing is, i don't make maps to fit someones definition of 'successful'. i make maps how i like to play them, and coincidentally how another niche crowd likes to play them. if just one person has some fun with it, well then im glad.

    but you see, i don't carry a clipboard when i try a map. there are stranger things in life than a fun map that doesn't fit some strict guidelines for 'success'. all i know is, its fun for me and others playing HL2dm, DOD:S, and CS:S in a house. and thats enough for me.

  • General Vivi
    • December 1, 2005 at 1:44 PM
    • #10

    OMG A CANNON!!! jk i like the style of the house and how you used the wall paper. but maybe you should consider changing it in a couple of places.

  • D3ads
    • December 1, 2005 at 2:00 PM
    • #11

    I like that a lot, always nice to see clean stuff doing the rounds. Those chargers look so out of place it's funny however

  • Squad
    • December 1, 2005 at 2:04 PM
    • #12

    Looks nice and clean, but you forgot the porn magazines under the bed

  • st0lve
    • December 1, 2005 at 2:49 PM
    • #13
    Quote from poseyjmac

    chalet_fall maybe?

    Sorry to say, but no fucking way.I'm also abit suspecious about the gameplay.

  • RA7
    • December 1, 2005 at 5:19 PM
    • #14

    Nice, will add mirror

  • poseyjmac
    • December 1, 2005 at 7:59 PM
    • #15
    Quote from st0lve

    chalet_fall maybe?

    Sorry to say, but no fucking way.I'm also abit suspecious about the gameplay.

    so you and MJ are the same person? ive been reminded of plenty of great maps from less great ones.

  • st0lve
    • December 1, 2005 at 8:24 PM
    • #16

    why should I have 2 accounts when I am the idiot king? doesn't make sense.

    he think it looks like a R6 map, and I don't.

  • poseyjmac
    • December 1, 2005 at 8:35 PM
    • #17

    actually he said it reminded him of a rogue spear map. pretty big difference there. and if you want to remove any 'suspicion' about the gameplay. playing it always helps.

  • Minos
    • December 1, 2005 at 8:40 PM
    • #18

    http://img.photobucket.com/albums/v81/p ... house3.jpg

    Why would anyone keep explosive barrells in their own houses lol ? Appart from that looks cool.

  • RD
    • December 1, 2005 at 8:50 PM
    • #19

    I like it. Could use a bit of coloring inside and outside to break up the white and grey tho

    How about a shot of the layout?

  • poseyjmac
    • December 1, 2005 at 9:34 PM
    • #20

    http://img.photobucket.com/albums/v81/p ... se_map.jpg

    its basically a U shape, so not completely unpredictable. windows on the sides can be traversed through with a jump crouch though.

    the explosive barrels are present only in the hl2dm version, since its kinda fun to shoot explosive barrels around with the gravity gun. i really don't take myself serious enough as a mapper to never divert from a theme, i like putting wacky things here and there.

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