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[WIP] dod_omaha

  • I3yG-MaK
  • November 27, 2005 at 11:09 AM
  • I3yG-MaK
    • November 27, 2005 at 11:09 AM
    • #1

    [Blocked Image: http://img299.imageshack.us/img299/850/dodomaha00265ng.jpg]

    [Blocked Image: http://img299.imageshack.us/img299/725/dodomaha00276ke.jpg]

    [Blocked Image: http://img299.imageshack.us/img299/5936/dodomaha00289ra.jpg]

    [Blocked Image: http://img299.imageshack.us/img299/637/dodomaha00302qr.jpg]

    [Blocked Image: http://img299.imageshack.us/img299/9691/dodomaha00316ry.jpg]

    [Blocked Image: http://img299.imageshack.us/img299/5373/dodomaha00323iz.jpg]

    Any coment welcome...

  • KoKo5oVaR
    • November 27, 2005 at 11:30 AM
    • #2

    that's a really nice props placement .

  • Taylor Swift
    • November 27, 2005 at 11:32 AM
    • #3

    I don't like the lighting.

  • csharp
    • November 27, 2005 at 12:14 PM
    • #4

    i like my fps at that map

  • RD
    • November 27, 2005 at 12:17 PM
    • #5

    the idea is great, but the map is too narrow, and too cramped with props

  • D3ads
    • November 27, 2005 at 2:13 PM
    • #6
    Quote from RD

    the idea is great, but the map is too narrow, and too cramped with props

    Looks promising though

  • Skjalg
    • November 27, 2005 at 2:25 PM
    • #7
    Quote from KoKo5oVaR

    that's a really nice props placement .

    Quote from Nz-Nexus

    I don't like the lighting.

    Great consctructive criticisme guys, its really great of you to take your time to review the map properly!

    That aside, From the first screenshot, the first thing that caught my eye was that the bunker was really square ;P pff but hey, its a bunker right.. The texture on it is also repeating..

    The second screenshot looks good, the ground could use a last touch, but to me it looks okay..

    The third screenshot, well its the same here, the ground could use some more attention, there are a few pointy patches.. other than that you might want to check if there really should be this many sandbagprops out.. Its all fine and good that the germans where really heavily fortified on that beach, but i dont think they had those oddly halfcircled sandbag things placed all over

    The fourth picture is just a bunch of props tossed together, make that more interesting architecturewise^^

    Fifth picture looks okay, not sure why the germans would stack some sandbags up against those walls, but oh well im not a soldier

    The last picture also looks cluttered with props (the near camera).

    Overall this is a good start, keep those pictures coming, and dont pay attention to the grumpy old bastards there ;D

  • JAL
    • November 27, 2005 at 6:13 PM
    • #8

    one word: 3d skybox

  • Minos
    • November 27, 2005 at 6:20 PM
    • #9

    Take it easy on the props buddy

  • Bic-B@ll
    • November 27, 2005 at 7:01 PM
    • #10

    i dont get why there are hedgehogs everywhere. they arem mainly used to stop tanks, why do you have them on the tops of cliffs?

  • mike-0
    • November 27, 2005 at 8:26 PM
    • #11
    Quote from Bic-B@ll

    i dont get why there are hedgehogs everywhere. they arem mainly used to stop tanks, why do you have them on the tops of cliffs?

    to stop people? notice that they're barbed together

  • I3yG-MaK
    • November 27, 2005 at 10:10 PM
    • #12
    Quote

    i dont get why there are hedgehogs everywhere. they arem mainly used to stop tanks, why do you have them on the tops of cliffs?

    Beach = massive attack, any thing is good to block the way.

  • mahhag
    • November 28, 2005 at 1:40 AM
    • #13

    The metal on top of the trenches looks out of place, maybe try using a wood texture.

  • I3yG-MaK
    • December 10, 2005 at 2:52 PM
    • #14

    [Blocked Image: http://img219.imageshack.us/img219/3936/trenchentrance5gn.jpg]

    What do u think abaut the new trench entrance, is in 60% of total work but i need some crits. ty guys

  • kleinluka
    • December 10, 2005 at 7:15 PM
    • #15

    i like it but I'd use mud as ground texture for the trenches... would make it look like people actually walked around there...

  • Bic-B@ll
    • December 10, 2005 at 7:42 PM
    • #16
    Quote from I3yG-MaK

    Beach = massive attack, any thing is good to block the way.

    my point is that it looks like he just flew up high and clicked blindly, at least get some pattern to them to make them effective

  • von*ferret
    • December 10, 2005 at 10:44 PM
    • #17

    like klein said make the mud at the bottom of the trenches. these were recently dug trenches that people trasverse in. Maybe find a decal that looks like foot prints to put where the buildings meet the trenchs? might help add atmosphere

    I was going to say remove the sand bags frominside the concrete walls but it looks like you already did that.I'd keep the concrete walls instead of wood myself, because they were not exaclty RUSHED fortifications. They were actualy fortified. But keep the sand bags for outside to merge concerete>sand bags>grass>open space. Like a stepping stone of fortifications so it looks better.

    Remove the tank hedgehogs, no matter the purpose they look stupid. Find something that looks like it holds barb wire inplace, but those hedgehogs are well known to be tank stopping devices that stop tanks, not infantry. They look remarkably stupid at the top of the cliff like the designer did not know their purpose. It would make me stop and say "wait why are those there, to stop tanks from going OVER the cliff onto the beach???"

  • I3yG-MaK
    • December 13, 2005 at 6:10 AM
    • #18

    Im just replacing all the props, and making new trenches, and making a "serious defense" not placeing props like a blind ^^.

    This is the "main" entrace to Axis defense, behind bunkers fire.

    [Blocked Image: http://img234.imageshack.us/img234/9593/testing00049gy.jpg]

    I want that the Germans feel caught as a rate and narrow And allies feel the chaos of a disembark and the confusion of not knowing very well what to do.

    Crits welcome.

  • Bic-B@ll
    • December 13, 2005 at 6:43 AM
    • #19

    i love the grass sprouts

  • von*ferret
    • December 13, 2005 at 7:51 AM
    • #20

    yes grass is nice. Nice new trenches too. Can't wait to see more man.

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