Dear Klein,
You call yourself a texture and shader artist. And since you are our resident guy in the know, a few questions about the future is in order.
I keep hearing from my buddies involved with next gen development that we will see a lot of procedural shaders instead of textures in next gen. Any truth to that?
And since making a procedural texture is very different from painting one or manipulating a photo into one, we need to start practising. Can you recommend any tools to pick up? Been looking at DarkTree for procedural textures. Do anybody use that in the industry?
Basically I want to make sure I will not get left behind in next gen texturing, because of procedurals. Got any advice for us all Klein?