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D-Day 1944: Operation Overlord is looking for animators!

  • ⌐■_■
  • November 15, 2005 at 11:44 PM
  • ginsengavenger
    • December 2, 2005 at 5:07 PM
    • #61

    You guys aren't even talking about the same thing.

    Kedhrin: Making a mod in hopes that the mod will be picked up and published is a real longshot and is often futile.

    Kosmo: Making a mod in order to build a personal portfolio and get hired as an LD/artist to a real company is a great way to go.

    And you're both right.

  • mikezilla
    • December 2, 2005 at 5:51 PM
    • #62
    Quote from Kedhrin

    I think alot of real developers watch what is happening on the mod scene, and the ones that matter ARE actually taking mods seriously, and that is the moving force, we also call gamers. They bring the money, they bring the volume, they are the ones that say what goes and what not. Simple.

    Even when I agree that games have an advantage against mods in that they are products made by companies, companies that have to meet their financial ends to stay floating. BUT, I say this, even when you introduce any kind of sum of money, it doesn't automatically mean that it is anywhere near better than something made without a budget, if you want examples, go and play some of those horrible Terminator 3 games, something you don't want to spend your money nor your time on.

    Mods have the advantage that they don't need to tie their staff under NDAs and they can share their product with the community in early stage of development, game developers like to hire "community heroes" to their teams, they bring publicity, it's social business afterall. Most mod teams have close ties to the community because they can have them. For example, how many developers names do you know from a blockbuster game? Against the possibility of actually personally knowing the name, the place where he lives and maybe even play a game or two against a mod developer.

    you are very wrong,

    in many ways, mod's bring life to games yes, but they don not take them on a professional serious level. The problem with mods is that they are taking the success of a few mod's to their heads, and now everyone making mods is thriving for this 'success' dream and it's bs. mods used to be about having fun, some professional teams do make game demo's off mod's but they do not release these to the public, they keep them secret and only as a technical demo. real professionals know the difference between mods and games.

    mod's can be better than full games, that does not matter at all in any way.

    and no, no companies that matter are taking mods seriously. when you say 'serious' a company is not like OMG THIS MOD IS SERIOUS BUSINESS. no that is some fake fantasy, if you make a mod, good fucking woopty doo, it it does good, gets a HUGE player base and draws lots of players then they'll start noticing you and poking around, but until you reach that level like DOD and CS did, you are nothing but an ass stain. you can have the best mod in the world, but if it doesn't have the players flocking to it it doesn't have a chance, and even then your chances of getting money is very unlikely.

    i'm asking you not to keep ruining the mod community with this bullshit strike it rich fucking crap, it makes me want to get a gun in shoot you in the face. sorry, but you greedy, pos mother fuckers always wanting money make me sick. work on mods and games for the love and experience, not some bull-shit fake dream of striking it rich, you're worse than a garage band.

    i'm sorry if i'm sounding like a prick, but honestly i hope this guy and his mod fails, crashes and burns so he gets a reality check, i had to get this reality check a while back also and I see people who act like I used to act and it makes me sick.

    You've been at a game studio what... 6 months?

    What you're failing to realize, or circumventing in some weird way, is that a large percentage of people getting jobs in the industry use their mod work as a portfolio. You are among the people on this list. How quickly you turned your back to chastise those still trying to catch a break.

    In addition I think you are making a grave over simplification of the true intentions of any given mod team. It's actually not about striking it rich in the short term (although some extremely young modders do have the dream of opening a studio off of their success.) It's obvious that everyone wants their work to be seen, that's a given, and conversly not a negative. This does not however equate to some greedy pyramid scheme concocted by internet assholes to take over the world. Do you find it strange coincidence a large majority of the people getting professional jobs on this website built a portfolio on cs and dod maps?

    Let's cut everyone some slack and just pretend for a moment that they're all busting their ass to catch a break in the industry.

    Just like you did.

    -mike

  • curman
    • December 2, 2005 at 6:05 PM
    • #63

    kedhrin is pretty dumb in this thread.

  • Skjalg
    • December 3, 2005 at 6:15 PM
    • #64

    Mike is wise.

    edit: he is also king.

  • von*ferret
    • December 4, 2005 at 1:14 AM
    • #65

    how did postman put it? "Mike, nail hammer head" ?

  • kleinluka
    • December 4, 2005 at 1:45 AM
    • #66

    zilla'd.

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