1. Forums
  2. Discord
  3. About Mapcore
  4. Patreon Supporters
  • Login
  • Register
  • Search
This Thread
  • Everywhere
  • This Thread
  • This Forum
  • Articles
  • Pages
  • Forum
  • More Options
  1. Mapcore
  2. Vault
  3. Archived Forums
  4. Non-Professional Recruitment

D-Day 1944: Operation Overlord is looking for animators!

  • ⌐■_■
  • November 15, 2005 at 11:44 PM
  • Tequila
    • November 16, 2005 at 12:37 PM
    • #21

    According to the website, the mod is for HL2, BF2 and as a full game.

    Making a single mod for a single engine is a mountainous task, but it seems like the team is spreading itself extremely thin.

  • Kosmo
    • November 16, 2005 at 12:40 PM
    • #22
    Quote from Tequila

    the mod is for HL2, BF2 and as a full game.

    So the team doesn't just think there are way too many WW2 games out there, but they are actually just not that smart either? But hey, in a pile of million, what is three more?

  • ⌐■_■
    • November 16, 2005 at 1:00 PM
    • #23

    Kosmo, pls get your beavis butface out of here. Go depress someone else...

    As for pics, more alphascreens have just been moved to show to the public.

    Here you go:

    [Blocked Image: http://jupiter.walagata.com/w/deathclock/carentan-beta06d0000.jpg]

    [Blocked Image: http://jupiter.walagata.com/w/deathclock/carentan-beta06d0002.jpg]

    [Blocked Image: http://www.ronanhayes.com/contractors/bodyColour.jpg]

    [Blocked Image: http://www.1944game.com/gallery/pictures/m1%283%29.png]

    [Blocked Image: http://www.1944game.com/gallery/pictures/brenskin%281%29.png]

    [Blocked Image: http://www.1944game.com/gallery/pictures/ger_kar98kscopedtextured.jpg]

    [Blocked Image: http://www.1944game.com/gallery/pictures/gerfg42textured2nz.jpg]

    [Blocked Image: http://www.1944game.com/gallery/pictures/thompsonrender.jpg]

    There's more on the website. If interested, pls take a look on the forums.

    Thanks

  • skdr
    • November 16, 2005 at 1:12 PM
    • #24

    Looks promising! Good work, keep it up!

  • Kosmo
    • November 16, 2005 at 1:32 PM
    • #25
    Quote from killertomato

    Kosmo, pls get your beavis butface out of here. Go depress someone else...

    Fine if it makes you sad and cry. But it's the truth, there is just way too little changing in the modding industry, and guys like these are not helping any bit.

    They didn't need to flex their creative muscle that much to show something actually impressive in some other genre that was not made about one hundred times. And it's not just that there are so many WW2 mods, it's more about the fact that all the games are just the same, they do nothing new and they have nothing to differentiate themselfs from others.

  • ⌐■_■
    • November 16, 2005 at 1:54 PM
    • #26

    The arrogance and negativity of your posts is sickening, Kosmo.

  • RD
    • November 16, 2005 at 1:56 PM
    • #27

    Kosmo, models always start unskinned. As for ww2 getting boring, the players disagree. Why else would they play COD2 and DODs. Remember you develop for players, not for your fellow developers

  • RonanHayes
    • November 16, 2005 at 2:56 PM
    • #28

    Hi Lads

    killertomato posted over at 1944game.com saying he posted here. I try and checkin on the views of whatever thinks about the project.

    Anyway a few points that I would like to clear up.

    We are currently developing a full game. This is being developed using a highly modified version of the Reality Engine : [email protected]

    or if you want to question me via MSN:

    [email protected]

    Its not your usual WW2 Game, and we are not your usual Indie/Mod Team

  • st0lve
    • November 16, 2005 at 6:26 PM
    • #29

    "Its not your usual WW2 Game, and we are not your usual Indie/Mod Team"

    tell us why and not just "its your chance to break into the industry!"

  • csharp
    • November 16, 2005 at 6:42 PM
    • #30

    hey wait a second.. ive seen those weapons somewhere else.. hey IN DOD AND EVERY OTHER WW2 game/mod.. bla

  • RD
    • November 16, 2005 at 7:04 PM
    • #31

    What would you expect from a ww2 mod, phasers and mp5's?

    This forum could use some moderation

  • RonanHayes
    • November 16, 2005 at 7:08 PM
    • #32

    I have no false aspirations of breaking into the industry, nor do I pitch the game to people as their ideal way of breaking into the industry.

    The best way to break into the industry is to focus on your portfolio. Develop your talents by working in all areas that interest you.

    The reason I state its not your usual WW2 game and not your usual team. Is simply because of the Sheer Scope of the game, the flexibility and coverage that it gives. Yes its another WW2 game, but its taking another approach. Its taking a step back and putting an AI in control of the events. Thats why the game itself is different, in its core the AI drives the game, not the player hitting flags for scripted events.

    If the player were to stand still and fortunate not to get involved in any combat, the game doesnt simply loop around a series of events, or wait for the player to do some key objective. The game continues on, the AI is a very exciting thing to work with, and while the genre may be WW2 it is still a challenge to develop everything on such a scale and scope that the game covers.

    As for the team, we are well organised, well structured, and we give the freedom for people to jump into areas they wish to explore. We are willing to invest in techonology and believe in our idea to the extent where more often than not we have put our hands into our pocket and paid for new technology and not to mention contract artwork.

    We have a firm business plan in place, but without relying soley on the hopes that a publisher will pick us up, we also have plans (and by plans I mean we have a complete infrastructure physically in place) and we are 100% aware we most likely will have to self publish this game, but we are willing to do that.

    The exposure the mods and game is getting is also worthwhile, with the head developers behind speedtree having a strong interest in the project. As well as the other technology developers.

    Sure its another WW2 game, but it does things differently, is designed and built in a different way, targetting a different market and ultimately delievering a new comprehensive experience of D-Day.

  • RonanHayes
    • November 16, 2005 at 7:28 PM
    • #33

    csharp would it interest you if you knew one of our planned mission packs is the Finnish Efforts during WW2? (weapons and vehicles currently in development, we are also trying to source a DEM for the land mass)

    At which point the mission pack becomes very easy to develop once we have secured the DEM and modified it.

    Our focus is not just on June 6th but other operations. It just happens June 6th is the most famous D-Day. So its our best starting point.

  • mike-0
    • November 16, 2005 at 9:55 PM
    • #34

    well, i think wwii mods/games can be good, but they really have to be really good. like cod2, its awesome because its so cinematic. but MoH and shit is too generic.

  • JynxDaddy
    • November 16, 2005 at 10:38 PM
    • #35

    FG42 <3

  • csharp
    • November 16, 2005 at 10:40 PM
    • #36
    Quote from RD

    What would you expect from a ww2 mod, phasers and mp5's?This forum could use some moderation

    why ww2 is allways us vs germany?

  • RonanHayes
    • November 16, 2005 at 10:43 PM
    • #37

    Exactly

    I assure you I enjoy a WW2 game as much as the next, but Im no WW2 fanatic. These games have their place and they need to be exciting and offer new avenues to the player (What I believe we are trying to do)

    I actually started this when I tried to convince my College Lecturers that making a game for my Degree was actually of educational benefit. Obviously they wernt buying the "Yet another lets go kill the Terrorists" or "Yet another Sci-fi Game with Big over the top weapons".

    So I opted to create an AI system that would learn from students and present them with a challenge, as the student progressed through the game the AI would either increase the challenge or decrease the challenge depending on how the player was doing. It also had a set educational curriculum that it was required to cover, and slowly present to the player without them realising it was completely educational (more game than education so to speak)

    Obviously the only feasible setting for this given the Irish Education system was History and the only topic within that which I had a remote interest in was WW2.

    Look on the bright side it could have been "Yet another ART History during the 16th Century Game", OR "Yet another Poetry Game based on the writings of WB Yeats"

    Every game has its place, be it WW2, SCI-FI, MMORPG or other. Just once they bring something to the players that they will enjoy and get value for money with.

  • RD
    • November 16, 2005 at 10:51 PM
    • #38
    Quote from csharp

    why ww2 is allways us vs germany?

    Medal of honor, call of duty and day of defeat have russians, brits, americans, japs and nazis. Cod2 being awesome, well thats your opinion :wink:

  • von*ferret
    • November 16, 2005 at 11:09 PM
    • #39

    How much did you spend on purchasing the engine license?

  • RonanHayes
    • November 16, 2005 at 11:32 PM
    • #40

    Cant give a price Im afraid, but it was alot at one point I was giving over 3/4's of my monthly wage for several months just to pay for the technology. Im a full time Professional Programmer with a Multi National, I guess you can make your own assumptions from there.

Participate now!

Don’t have an account yet? Register yourself now and be a part of our community!

Register Yourself Login
Discord

The Mapcore Discord is our lively IRC channel of the 2000s reborn. Chat about level design, gaming, and more.

Latest Posts

  1. Custom Gamemodes Contest

    Angel
    July 20, 2026 at 11:46 AM
  2. FAQ

    Angel
    July 20, 2026 at 10:14 AM
  3. Tangerine

    Harry Poster
    July 18, 2026 at 11:10 AM
  4. Any of the old guard still around? D:

    Warby
    July 12, 2026 at 8:23 PM
  5. About our archived forums

    Thrik
    June 30, 2026 at 2:12 PM
  6. Mapcore Discord

    mason_fan123
    June 24, 2026 at 8:52 PM
  7. [CS2] Valley

    Serialmapper
    June 22, 2026 at 11:56 AM
  8. Free Music / SFX Resource - Over 2500 Tracks

    Eric Matyas
    June 18, 2026 at 12:32 PM
  9. Pango [WIP]

    Elowen
    June 11, 2026 at 10:13 AM
  10. [CS2] Dvina

    Jeremy Rivera
    June 11, 2026 at 10:03 AM
  1. Privacy Policy
  2. Contact
Powered by WoltLab Suite™