After reading the Gamesindustry article "Comment: Games, not specifications, will win the next-gen battle" I agreed with the author. He was right, not a single spec will help you if your game sucks ass.
So this past weekend I had a debate with my cousin, mainly a matter of taste I know, but it's not that it is some kind of rocket science.
The debate was about wether or not the specs of console effect visual quality more over other aspects. I said as an artist myself that naturally the team has the most influence how good/bad the game is going to look.
I used Final Fantasy series as an example, even if they came to significantly older platform as PS2 they still rocked many Xbox games out of the competition. Square Enix just has tons of talent and they are in the game for show. Another good example is Team Ninja, DoA2:Hardcore for PS2 was a beautiful game, and so was DoA3 and Ninja Gaiden for Xbox, different platforms, same result, thanks to the team.
I'm saying that if there was a way to measure the ratio I'd go as far as say it was 75% team and 25% platform specs when comparing with consoles that are around the same generation, to eliminate the retarded and obvious comments of "but all the Xenon games look way better than the games for PS."
But this is a forum, not a Conan O'Brien monolog, so discussion ensues, post me your opinions and angry remarks.